All Factorio mods
19,000 verified mods and plugins, each linked to its real source.
Showing 133–144 of 322 in Creatures & NPCs

Laser Scythe
Creatures & NPCs · Factorio Mod Portal
Adds the Laser Scythe: a tesla-turret-based tower that sweeps a massive red laser beam across enemy formations.
EvolutionThroughResearch
Creatures & NPCs · Factorio Mod Portal
The evolution value of enemies is equal to the ratio of how much science you have finished.

Science Pack Drops
Creatures & NPCs · Factorio Mod Portal
This mod enables science packs to drop from enemy units and structures upon death, based on configurable probabilities. It supports all science packs from the base game and the Space Age expansion. Drops are tailored to each planet, allowing for thematic progression across Nauvis, Vulcanus, Fulgora, Aquilo, and Gleba. Features: - Science packs drop from biters, spawners, and turrets. - Drop rates configurable via mod settings. - Each planet has its own unique science packs and optional multipliers. - The drop amount can be scaled based on enemy maximum health, making stronger foes more reward
Safe Start
Creatures & NPCs · Factorio Mod Portal
Bad news: You crash-landed on a planet infested by hostile natives. Good news: You managed to put 'er down in the only secure area! The Safe Start mod can surround your Nauvis starting area with a perimeter canal, protecting you from enemy expansion, and/or a tree buffer to contain pollution. Biters will be cleared from the safety zone (achievements unaffected). Customize the number of chunks out from the spawn point to protect as well as the canal width, plus some other goodies.

Space Age All in One - Simulacruis
Creatures & NPCs · Factorio Mod Portal
Adds Simulacruis, a starting planet combining Nauvis, Vulcanus, Fulgora, Gleba and Aquilo's biomes, resources and enemies into zones, with de-gated research and crafting restrictions so you can experience all of Space Age from one planet.

Reactive Evolution Factor
Creatures & NPCs · Factorio Mod Portal
This mod introduces a dynamic mechanic where destroying alien spawner buildings and worm turrets directly reduces the evolution factor of enemy forces. By targeting and eliminating these structures, players can slow or reverse the pollution factor progression towards more dangerous enemy forces.
Biter Spawner
Creatures & NPCs · Factorio Mod Portal
This mod makes all enemies and spawners craftable

Gleba Pentapods on Nauvis
Creatures & NPCs · Factorio Mod Portal
Brings Gleba's terrifying pentapod enemies to Nauvis! Pentapod colonies spawn naturally and respond to pollution just like biter nests. Watch out for Stompers, Strafers, and Wrigglers attacking your factory!

Alexx's Colossal Enemies Mod
Creatures & NPCs · Factorio Mod Portal
Adds two more tiers of enemies to Nauvis and Gleba balanced, but good luck anyways compatible with the classics

Hard-Boiled Gleba
Creatures & NPCs · Factorio Mod Portal
Disables the annoying pentapod egg spoilage mechanics, and adds a recipe for abiogenetic pentapod egg creation. If you want to keep no-enemies off, but don't want to deal with pentapod eggs, this is for you.

Dog Mod
Creatures & NPCs · Factorio Mod Portal
Adds a dog to Factorio. Currently he runs around, barks, attacks enemies, and has a small inventory. Planning to make him do basic construction / resupply tasks. The goal is to make him speed up the early game and ease early game annoyances. Also planning to make him upgradable by giving him his own power vest, so he can be helpful in the later game.
NPC Defender
Creatures & NPCs · Factorio Mod Portal
NPC characters stand and shoot at enemies in their field of view.
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