About A.S.K.Y.A. s' L4D2 Blood & Gore FX (WIP) *Shaders Updated*
From Steam WorkshopPresent by A.S.K.Y.A. Wound Shader Updated Now here are shaders with wound models, so that wounds will show up inside of body. You can find settings in Utilities -> L4D2 Gore & Blood FX More detail…
Present by A.S.K.Y.A.
[h2]Wound Shader Updated[/h2]Now here are shaders with wound models, so that wounds will show up inside of body. You can find settings in Utilities -> L4D2 Gore & Blood FX
More detail in L4D2 Wounds
Sorry for a long time not have new addons. I have done some projects and not release yet, these things spend me 2-3 months to be done. This is one of them.
This is a L4D2-styled gore/gib system, almost recreated the original game's gibbing system. Compared to other addons, it is very stable and has low overhead. And it also do some NaN protect for Havok. Therefore, it basically won't crash whole game.
Include: dismemberment, wound models, gut bursts, eye gibbing and burn charring — all broadcast server-side, visible to every player in sync.
Features
- Physics-accurate dismemberment: per-bone hit detection via collision raycasts — arms, legs and heads can be torn off piece by piece, with blood bursts and matching stump wound models
- Ammo-aware gib calculation: each ammo type (pistol, SMG, AR2, buckshot, sniper, .357, grenades...) and damage type has its own gib multiplier and minimum damage; weapon classes are auto-matched to ammo types, and excess damage beyond the threshold raises the dismember chance
- Authentic L4D2 wound models: torso chunks, half-body pieces and limb stump caps, picked by damage type (bullet / blast / slash)
- Bone-grafted particles: every persistent effect (bleeding, dripping, guts) is parented to the exact hit bone — NPCs walking, ragdolls being kicked or dragged never leave the trail behind
- Independent behavior for zombies vs regular NPCs: zombie NPCs whose legs are gibbed collapse into torso zombies that keep crawling; losing both arms strips their melee attack and halves their damage
- Regular NPCs react differently: leg gibs will kill them, arm gibs force weapon drops and cause heavy bleeding
- Gut bursts: torso hits can shred the intestines; severed chunks keep bleeding and pooling on the ground
- Eye gibbing: headshots pop eyes in stages, hollowing out the socket
- Burn overlay: ignited NPCs and ragdolls char black over time
- Blood decals, wall sprays and pooling on the floor
- High-explosive damage can gib a whole body: torso chunks plus all four limbs
- Full BSMod death-animation compatibility — wounds transfer to the corpse ragdoll automatically
- Performance budgets: per-frame work caps, particle token bucket and duplicate-effect dedup keep large NPC battles smooth
ConVars
gib_l4d2_enable 1 master switch
gib_l4d2_swcut_enable 0 cut host surface with a Simple Wound ellipsoid when a wound overlay spawns (Experiment Function! Disabled by default, set to 1 to enable)
gib_l4d2_bloodfx_enable 1 turn on/off the blood effects
gib_l4d2_livegib_enable 1 allow limb gibs on LIVING npcs
gib_head_l4d2_dmgthreshold 25 head gib threshold
gib_limb_l4d2_dmgthreshold 10 limb gib threshold
gib_l4d2_guts_chance 40 gut burst chance (%)
gib_l4d2_fullbody_dmgthreshold 160 full-body gib threshold
gib_l4d2_bloodfx_quality 2 particle quality 0-2
gib_l4d2_guts_duration 45 gut bleed duration (s)
gib_l4d2_burnoverlay 1 burn overlay
gib_l4d2_eyegib_enable 1 eye gibbing
You don't need to mount or subscribe L4D2 assets
Cooperates with BSMod death animations and the ragdoll system
[h2]Have fun! Thanks for support![h2]
[h2]Credits[h2]
Models & Particles - Valve Me - Coding and debugging MEDIC - Original eye gore effect avast windows - Original wounds bonemerge system
Tags: dismemberment, gib, gore, wound, blood, l4d2, left 4 dead
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 7d ago.
A.S.K.Y.A. s' L4D2 Blood & Gore FX (WIP) *Shaders Updated* on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-09, released 2026-10-09
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 5 recorded builds of A.S.K.Y.A. s' L4D2 Blood & Gore FX (WIP) *Shaders Updated*.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-09 | 2026-10-09 | n/a | Workshop |
| 2026-10-08 | 2026-10-08 | n/a | Workshop |
| 2026-10-07 | 2026-10-07 | n/a | Workshop |
| 2026-10-06 | 2026-10-06 | n/a | Workshop |
| 2026-10-04 | 2026-10-04 | n/a | Workshop |
Dependencies
- Required: L4D2 Wounds Shader
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run A.S.K.Y.A. s' L4D2 Blood & Gore FX (WIP) *Shaders Updated* on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCosmetics, visuals & audio
Skins, textures, shaders, models and sound — how the game looks and sounds.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorAdrian Shephard kicking your ass, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
