About L4D2 Wounds Shader
From Steam WorkshopA modified version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3810807394]Simple Wounds 2 You need SW2 Shaders to work with. ANP fake model support. Now you can find settings in…
A modified version of Simple Wounds 2
You need SW2 Shaders to work with.
ANP fake model support. Now you can find settings in Utilities -> L4D2 Gore & Blood FX
Maybe there will have misalignment on body, that's hard to control on codes.
Master switches
gib_l4d2_swcut_enable 0 cut host surface with a Simple Wound ellipsoid when a wound overlay spawns (L4D2-style sectioning, disabled by default, set to 1 to enable)
gib_l4d2_swcut_thru_only 0 1 = only cut for through/chunk wounds (_thru/_half/_brain/_jaw), 0 = cut behind every wound overlay
gib_l4d2_swcut_shader EllipsoidClipVertexLit Simple Wound shader used for the cut
Cut shape & placement
gib_l4d2_swcut_scale 1 global scale multiplier for the cut ellipsoid (0.2-3)
gib_l4d2_swcut_bloodrange 0.6 flesh projection range ($blood_range) (0-2)
gib_l4d2_swcut_nudge 0.15 push ellipsoid center outward along the wound surface normal, as a fraction of its depth radius (-1-1)
gib_l4d2_swcut_chunkmul 0.85 extra scale multiplier for chunk wounds (_brain/_half/_jaw) (0.2-2)
gib_l4d2_swcut_headmax 7 max auto-fit ellipsoid radius for head/neck cuts (CUT_SIZES entries unaffected, 0 = no clamp) (0-20)
gib_l4d2_swcut_embeddepth 1.6 depth multiplier for non-through wound cuts so the embedded wound model sits inside the hole (1-4)
Cut shape & placement
gib_l4d2_swcut_fleshwalls 1 render flesh interior (reversed-cull pass) inside cut craters so holes are not see-through (0-1)
gib_l4d2_swcut_fleshellipsoid 1 draw flesh on ellipsoid embedded surface (crater interior) (0-1)
Cut shape & placement
gib_l4d2_swcut_fitmode 1 wound fit method: 1 = PCA vertex-distribution fit, 0 = legacy AABB fit (0-1)
gib_l4d2_swcut_fixup 0 force wound-mesh vtx fixup index (0 = auto scoring, 1-3 = force) (0-3)
gib_l4d2_swcut_log 0 log every cut placement to console
gib_l4d2_swcut_debug 0 client-only debug overlay, draws cut ellipsoid wireframes (not saved)
Related console commands
[*]gib_l4d2_swcut_probe — aims at a host and prints every slot's cut/fit data (center, scale, bind positions, wound bounds). [*]gib_l4d2_swcut_calib — calibration helper; prints data lines to paste into CUT_OFFSETS.
Credits
大狗叫 - Codes and shaders Me - Modified version
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10d ago.
L4D2 Wounds Shader on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-06, released 2026-10-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 2 recorded builds of L4D2 Wounds Shader.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-06 | 2026-10-06 | n/a | Workshop |
| 2026-10-04 | 2026-10-04 | n/a | Workshop |
Dependencies
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run L4D2 Wounds Shader on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCosmetics, visuals & audio
Skins, textures, shaders, models and sound — how the game looks and sounds.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-06Open ↗
- ✓AuthorAdrian Shephard kicking your ass, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
