Source-checkedWeapons, items & crafting

Halo Reach Weapons - SWEPS

by Ishi · for Garry's Mod

The Reach pack has finally gotten the overhaul it deserved. Mostly rebuilt from the ground up, new variants, new optics, refreshed materials, and yes, the MA37G grenade launcher actually works now.…

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3 mo agoLast updated
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About Halo Reach Weapons - SWEPS

From Steam Workshop

The Reach pack has finally gotten the overhaul it deserved. Mostly rebuilt from the ground up, new variants, new optics, refreshed materials, and yes, the MA37G grenade launcher actually works now.…

The Reach pack has finally gotten the overhaul it deserved. Mostly rebuilt from the ground up, new variants, new optics, refreshed materials, and yes, the MA37G grenade launcher actually works now. I needed to finish the fight.

Same general scope: UNSC weapons from Halo: Reach, Halo 2, and Halo 3, and some "other" sources, all tuned to read in the Reach visual style even when the source weapon isnt from that era. Primarily built for roleplay servers but I dont like keeping things private, cause im not an arsehole.

New Features: - Lasers on some weapons, activated with L - Night vision/Thermal Optics/Smart Link on some weapons, activated with N - Snipers can now cycle between zoom levels (defaults to B, can be rebound in the Q menu --> Options, as B is default suit zoom)

New weapons: - M99A Stanchion - Magnetic-accelerator anti-vehicle rifle. Watch the heat guage, it overheats from sustained fire ^^ - MA37H Heavy - Long-barrel MA37 with a VISR support scope with a thermal mode - MA5K Carbine + MA5K-S - Short-barrel MA5, plus a suppressed variant - M6G Smart-Link - KFA-2 sensor pack, range and target outlines through the HUD when in ADS (activate with N) - M6G/SOCOM - Suppressed Naval Special Warfare M6G (Featurecreep addition whooo!) - M390 IAR + M390 SOCOM - Older shorter-barrel DMR platform plus the suppressed cousin (Finally implemented an ancient kitbash I gave to birb like 10 years ago) - M392 SOCOM - Suppressed M392 - BR55 HB - Halo 3 heavy-barrel BR55 - M7A/Caseless SMG - Reflex-optic M7 variant (refreshed model, and sorry no more cosmetic flashlight) - M90 - Refreshed and updated kitbashed M90 based on the M45 frame, comes in vanilla and reflex packing variant - SRS-99D S2 AM - Halo 3 sniper, replaces the old S4AM Halo 4 rifle and kitbashed H3 barrel on the Reach rifle. May re-make those if there is interest

Reworked: - The MA37G underbarrel grenade launcher actually works (yes, finally! E+R to enter grenade launcher mode) - BR55 family gets updated and accurate scope pictures - SRS-99 line fully rebuilt with a proper night-vision scope mode you can toggle with N

Cut: - MA37M (Scoped) - role absorbed by the new MA37H Heavy - M394 + M394B - dropped, 343i trash, but if someone REALLY wants them, and you ask REALLY nicely, I might remake them... - XBR55c - expanded into the xBR55 and xBR55S - M6C Police Edition - Replaced the model with the H2A SP variant and collapsed it down, it felt superflous with a blacked M6G

Systems: - VISR thermal overlay on the MA37H, M99A, and the SRS family - Compass HUD on the snipers, the railgun, and select rifles - "Smart Link" readout toggleable on the M6G s/L and Socom variants - Lua-driven jigglebones for bipod sway on the snipers - Working ammo counters wired across more of the roster - Lasers toggleable with L - Night vision and thermal scopes/Smart link features are toggleable with N

You still need the good ol' TFA Base.

Future: - Additional weapons, things I never finished.. I want to finish the fight. - C_arms because I know one of you will bitch and groan about it.. FINE. - Rebindable optic effects and laser keys.

If you run into bugs or other errors, please come and report them at my Discord, managing bugs through workshop comments is a bit too much of a mess! GalaxyWorks Discord Link

Credits: Weapon animations - Saru Porting, rigging, materials, kitbashing & modelling - Ishi Screenshots, Posing, & testing - Eternal Light, MissSnowy, HereticsEnd, Millitant, & Monroe Additional thanks to The Forgotten Architect for the TFA base. Additional Additional thanks to the madlads who have taken up supporting the TFA base and keeping it alive! (please reach out if I can help)

Copyright 2018-2026, Ishi. Items & parts of this pack are not authorized for re-posting, re-packing, or posting on Steam, except under the Steam account named Ishi or with express written permission by said account holder.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 mo ago.

Halo Reach Weapons - SWEPS on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-08-02, released 2026-08-02

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Halo Reach Weapons - SWEPS.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Halo Reach Weapons - SWEPS on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorIshi, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Halo Reach Weapons - SWEPS, answered

Generated from the mod’s own source data.

Is it free?

Yes. Halo Reach Weapons - SWEPS is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

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