About Simple Trigger Entity for Campaign Entities
From Steam WorkshopCampaign Entities – Entity Trigger Requires the Campaign Entities addon. Adds two entities for controlling map events based on player movement. Entity Trigger — an invisible sphere or box that…
Campaign Entities – Entity Trigger
Requires the Campaign Entities addon.
Adds two entities for controlling map events based on player movement.
Entity Trigger — an invisible sphere or box that activates linked entities when a player enters or leaves its area.
Triggered Soundscape — plays sounds when activated, either across the entire map or within a configurable radius.
Both entities are admin-only and available under Entities → Campaign Entities. Use noclip to see triggers.
How to use
1. Place a trigger
Spawn an Entity Trigger and hold C, then right-click it to configure its shape, size, activation conditions, delays, and repeat limits.
2. Link entities
Link entities using one of these methods:
Drag an entity into the trigger with the Physgun.
Drag the trigger onto the target entity.
Assign matching My Id and Target Id values.
Use the context-menu option Entity Trigger: set link id....
Specify a target class to activate matching entities.
3. Configure the sound
Spawn a Triggered Soundscape and link it to a trigger. Set its sound path, volume, pitch, looping, fade effects, and playback range. If left unlinked, it plays immediately.
4. Test the trigger
Enable AI using ai_disabled 0, then walk into the trigger area. Linked entities activate according to the configured conditions. Use RevertOnExit to reset activation when the area becomes empty.
Features
Activate respawners, NPCs, doors, forcefields, and soundscapes.
Keep linked entities inactive until triggered.
Chain triggers to create multi-stage events.
Configure activation limits, delays, and reset behavior.
Save links with duplications and saves.
Includes console diagnostics and Wire/Lua support.
Important: Triggers only work while AI is enabled. By default, each trigger activates once. Increase MaxTriggers or set it to -1 to allow repeated activation.
For troubleshooting, run campaignents_trigger_status in the console to check trigger states and linked entities.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2d ago.
Simple Trigger Entity for Campaign Entities on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-13, released 2026-10-13
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Simple Trigger Entity for Campaign Entities.
Dependencies
- Required: Campaign Entities
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Simple Trigger Entity for Campaign Entities on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-13Open ↗
- ✓AuthorOverS1de, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
