About TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
From Steam Workshop[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2840031720]GET TFA BASE (REQUIRED)! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1309914309]GET PART 2 (REQUIRED)!…
GET TFA BASE (REQUIRED)!
GET PART 2 (REQUIRED)!
GET PART 3 (REQUIRED)!
GET PART 4 (REQUIRED)!
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands. Find the guns under TFA CS:O. CS:O2 guns can be found here.
Some weapons can be silenced or changed into their B-Mode. Hold E and left-click! Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options. You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O
All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.
Credits:
Nexon for making the original guns. Get the game these guns came from here. TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started. Takimara for help with porting the majority of guns, coding and effects. Global for porting, coding, effects, and advice / handling the workshop side of things. ★ sugarteawi ★ (aka ★Bullet★) for porting, coding, and effects. He also brought over many incompatible weapons to c_hands. Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords. L_Con for coding Cousteau, submitted via a merge request. Thanks! Zaurzo for coding Cousteau, submitted via a merge request. Thanks! YuRaNnNzZZ for categorizing every weapon and some coding. DBot for coding the HUD icon system every weapon uses. SweptThrone for bugfixes via merge requests. Thanks! WackoD for coding.
Our GitLab Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 17 mo ago.
TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-05-24, released 2025-05-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1].
Dependencies
- Required: TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 2]
- Required: TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 3]
- Required: TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 4]
- Required: TFA Base
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1] on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorGlobal, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
