Description
> UPDATE THE INI WHEN YOU DOWNLOAD A NEW VERSION > > I'M NOT UPDATING THIS MOD ANYMORE > THANK YOU EVERYONE WHO DOWNLOADED AND HELPED :) > > !!! I CHANGED HOW THE CONFIG WORKS IN THE LAST UPDATE, YOU HAVE TO PASTE THE CONTENTS OF AI_MOD.INI INTO YOUR GAME.INI FOLDER > C:\USERS\\APPDATA\LOCAL\MORDHAU\SAVED\CONFIG\WINDOWSCLIENT > YOU NEED THE CONFIG INSIDE BOTH AI_MOD.INI AND GAME.INI BECAUSE IM LAZY AND DIDNT CHANGE EVERYTHING > TYPE .HELP FOR IN GAME COMMANDS > > HTTPS://DISCORD.GG/JCGHYYHPMP
create a folder named CustomPaks in C:\Program Files (x86)\Steam\steamapps\common\Mordhau\Mordhau\Content\CustomPaks move the zip in and extract
open skm_ai open ffa_ai
open skm_fst open ffa_fst
new map that works with this mod https://mordhau.old.mod.io/mars
this mod has a customizable compmod (you can modify the values to whatever you want, it uses the same format as na compmod) https://docs.google.com/document/d/1WfG6QRnW3EernBokz53ULJ9hMB6q0pKjGfZ5ahFELwc/edit
go to C:\Users\\AppData\Local\Mordhau\Saved\PlayerFiles make a file called ai_mod.ini paste this text into it
[CompModifiers] DZ2=1 disableRegen=1 disableMeleeThrow=1 disableHealingItems=1 disableJumpKick=1 disableJumpKick=1 useCustomChamber=1 useCustomParry=0 customParryWindow=0.325 customStabChamberWindow=0.225 customStrikeChamberWindow=0.200 disableTrueComboDetector=1 customTracerHangTime=0.0 customChamberFeintCost=10 disableEndReleaseGlances=1 disableWeaponSpecificSlowdown=1 customStrikeMorphWIndow=0.91 customStabMorphWIndow=0.89 useDelayedSuicide=1 delayedSuicideDuration=2 customClashAngle=0.0 useDisarmPickupDelay=1 disarmPickupDelayDuration=0.8 customTeamHitRecoveryTime=0.4 customWorldHitRecoveryTime=0.775 useCompKick=1 customParryRecoveryTime=0.775 customCompensationOne=(X=0.0,Y=0.0,Z=0.000001) customCompensationTwo=(X=0.0,Y=0.0,Z=0.000001) customGlanceTurnAmount=(X=1000.0,Y=1000.0,Z=0.0) customFOV=110.0 useChftpStun=1 CustomChftpStunStamCost=15.0 ExcludeStabChftpStam=1 useChamberSlowdown=1 CustomChamberSlowdownDuration=0.5 useFreeStun=1 StrikeAndStabFeintLockout=(X=0.1,Y=0.1,Z=0) #Up from X=0.25, Y=0.75 customMovementSpeedMultiplier=(X=1.04,Y=1.3,Z=1.8) customMovementAccelerations=(X=1.0,Y=1.786,Z=0.767) TimeToMaxSprint=3 CustomParryAngles=(X=120.0,Y=50.0,Z=0) EasyParryDuration=0.7 useExperimentalParry=true ExperimentalParryDuration=0.01 SuccessfulParryBonusDuration=0.1 ActiveParryDuration=0.050 WorldHitStamCostMulti=1.0 ChftpStunParryDuration=0.200 ChftpStunParryRecoveryTime=0.900 DisableKickParry=1 DisableJumpParryRecovery=1 StabFeintWindow=0.07 ChftpStunTurnCap=3
[/Game/Mordhau/Maps/WeaponRemovalMap_VersionA/BP_ModificationActor_VersionA.BP_ModificationActor_VersionA_C] ConfigRiposteWindow=0.1 ConfigMissDetectorRecovery=0.0 ConfigStabEarlyRelease=(A=0.30,B=1.0,C=0.30,D=1.0,E=0,F=0) ParryLowLoc=(X=85.0,Y=0,Z=-0) ParryLowScale=(X=1.0,Y=1.0,Z=0.96) ParryLowRot=(x=0.001,Y=49,Z=0) ParryHighRot=(X=0.001,Y=-35,Z=0) ParryHighScale=(X=1.0,Y=1.0,Z=1.11)) ParryHighLoc=(X=45,Y=0,Z=-120) ForwardParryDistance=(X=30.0,Y=17.0,Z=0.0)
[AiMod] customErNeutral=0.225 customErNeutralTimeFactor=1.4 customErRiposte=0.21 customErRiposteTimeFactor=1 customExtraEarlyRelease=(X=0.075,Y=0.075,Z=0) customVerticalStrikeTurncapMultiplier=1 customHorizontalStrikeTurncapMultiplier=1 customStrikeReleaseMultiplier=1 customStabTurncapMultiplier=1 customStabReleaseMultiplier=1 customStrikeWindupMultiplier=1
customStaminaRegenTime=2.0
Ai Behavior!!
aiStrikeFeintReaction=0.23 aiStrikeMorphReaction=0.24 aiStabFeintReaction=0.24 aiStabMorphReaction=0.26 the time after your feint/morph animation starts where they can read the animation (0.2 means 0.2 seconds after pressing q they can tell its a feint)
aiTrackingReaction=0.19 how fast they can react to your movement
aiRotationReaction=0.19 how fast they can react to your head movement
aiRiposteMode=0 0 - normal, 1 - always riposte, 2 - neutral only, 3 - riposte only no neutrals, 4 - no inputs
aiDefendLateRiposteTimingInterpolation=0.6
aiWeapon=gs you can set the weapon using the full name or abbreviation (so "bastard sword" and "bs" both work) none or blank makes the weapon random
debugLateRiposteDepth=0
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