Description
Currently a work in progress, consider this an alpha release.
-Adjusted unreal network parameters to fit players network conditions. -Automatic ping extrapolation based on opponents latency.
-Client tickrate and bandwidth now automatically matches the server. -Anti-Clumsy (Disconnects users with high jittery ping and high outgoing packet loss)
-Automatically adjusts player tickrate and bandwidth at high saturation situations to keep server tickrate stable, example scenario would be a high tickrate server with more than 30 concurrent players.
-General netgraph of the server, and individual netgraph of each player for admins. (not implemented yet).
[HOW TO USE]
[/Script/Mordhau.MordhauGameMode] SpawnServerActorsOnMapLoad=/NetcodeEnhanced/BP_Netcode.BP_Netcode_C
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