About Bridge [ Talk In-game From Discord ]
From Steam WorkshopBridge connects your Necesse server to a Discord channel. And optionally, Discord messages appear in-game. What It Does Game ➜ Discord 🟢 Server online / 🔴 Server offline notifications Player joins…
Bridge connects your Necesse server to a Discord channel. And optionally, Discord messages appear in-game.
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What It Does
Game ➜ Discord
- 🟢 Server online / 🔴 Server offline notifications
- Player joins and leaves, with current player count and session playtime
- Player chat relayed to Discord
- Player deaths
- Achievement unlocks
- Daily activity report — who is online and when offline players were last seen
Discord ➜ Game (optional, requires a Discord bot)
- Discord messages appear in-game as [noparse][Discord] username: message[/noparse]
- Type !players in Discord to see who is currently online
Scheduled Reboot Warnings (optional)
- Warns players before your server's scheduled auto-reboot — in game chat and in Discord
- The countdown is tied to server start, so it re-syncs itself after every reboot
- Warn as many times as you like, e.g. at 30 minutes, 10 minutes and 1 minute
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For Players
Nothing to do! The mod runs entirely on the server — you do not need to install it yourself.
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Setup for Server Admins
The mod automatically creates bridge_config.txt in your server root on first launch. Fill in only what you need — everything is optional.
Mode 1 — One-Way (Game ➜ Discord)
[olist] [*] In Discord: channel settings ➜ Integrations ➜ Webhooks ➜ New Webhook ➜ Copy Webhook URL [*] Open bridge_config.txt and paste it:
WEBHOOK_URL=your-webhook-url[/code]
[*] Start the server — events appear in Discord immediately
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[h2]Mode 2 — Two-Way (Game ⬌ Discord)[/h2]
[b]Step 1 — Create a bot[/b]
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[*] Go to discord.com/developers/applications
[*] New Application ➜ Bot ➜ Reset Token ➜ copy the token (this is your BOT_TOKEN — keep it private!)
[*] Under Privileged Gateway Intents, enable [b]Message Content Intent[/b] ➜ Save
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[b]Step 2 — Invite the bot to your Discord server[/b]
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[*] Go to OAuth2 ➜ URL Generator
[*] Scopes: [b]bot[/b] — Permissions: [b]Read Messages[/b] + [b]Send Messages[/b]
[*] Open the generated URL and invite the bot
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[b]Step 3 — Get your channel ID[/b]
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[*] Discord Settings ➜ Advanced ➜ enable [b]Developer Mode[/b]
[*] Right-click the target channel ➜ Copy Channel ID
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[b]Step 4 — Fill in bridge_config.txt[/b]
[code]WEBHOOK_URL=your-webhook-url
BOT_TOKEN=your-bot-token
CHANNEL_ID=your-channel-id
Discord messages appear in-game as [noparse][Discord] username: message[/noparse]. Messages over 200 characters are trimmed automatically.
Activity Report (optional)
A daily embed listing online players and when each offline player was last seen. Create a second webhook in any Discord channel and add it:
ACTIVITY_WEBHOOK_URL=your-activity-webhook-url[/code]
The embed sends once per day. If the server restarts, it picks up where it left off and fires at the right time automatically.
[h2]Reboot Warnings (optional)[/h2]
If your server auto-reboots on a schedule, Bridge can warn players before it happens — in game chat and in your Discord channel.
[code]REBOOT_CYCLE=6h
REBOOT_WARNINGS=30m, 10m, 1m
REBOOT_MESSAGE=Server will auto reboot in {time} - please plan accordingly
REBOOT_CYCLE — how often your server reboots. Accepts 6h, 5h 50m, 90m, 30s. REBOOT_WARNINGS — how long before the reboot to warn, comma separated. REBOOT_MESSAGE — what players see. [noparse]{time}[/noparse] is replaced with the time remaining, e.g. "10 minutes".
With the settings above, a server rebooting every 6 hours warns players 5h30m, 5h50m and 5h59m after it starts. The countdown begins at server start, so it lines itself back up after every reboot — there is no clock or timezone to configure.
Leave REBOOT_CYCLE blank to turn this off. Note that Bridge only announces the reboot — restarting the server is still handled by your own script or host panel.
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Troubleshooting
- Nothing in Discord — check WEBHOOK_URL is correct and bridge_config.txt is in the server root folder (same folder as Server.jar)
- Discord messages not showing in-game — check BOT_TOKEN, CHANNEL_ID, and that Message Content Intent is enabled on your bot
- Console shows HTTP 401 — bot token is wrong or was reset; generate a new one in the Developer Portal
- Console shows HTTP 403 — bot lacks permission to read the channel
- Reboot warnings not firing — the console prints the schedule at startup. If it says a duration is invalid, check the format: use 6h or 5h 50m, never a bare number like 90. Each warning must also be shorter than REBOOT_CYCLE
- Temporary Discord outages and rate limits are handled automatically and silently — if the console shows a Bridge error, it needs your attention
Highlights
From source dataFootprint
A 457 KB download, rated a light load on a server.
Last update
Its author last shipped an update 45d ago.
Bridge [ Talk In-game From Discord ] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Necesse servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Necesse — 1 GB (1 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-08-31, released 2026-08-31, 457 KB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Bridge [ Talk In-game From Discord ].
Run Bridge [ Talk In-game From Discord ] on a Necesse server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogChat & community
Chat, voice, Discord, clans and other community features.
Compatibility
- Game
- Necesse
- File size
- 457 KB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
- ✓AuthorSupreme_G, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
