Source-checkedCreatures & NPCs

MoreDifficult

by Ymathaşhe · for Necesse

MoreDifficult — Selected Mobs & Boss Rewards MoreDifficult adds extra challenge around the player. Some mobs spawn as selected : tougher, more dangerous, and marked with a purple health bar .…

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1 MBFile size
Steam WorkshopSource

About MoreDifficult

From Steam Workshop

MoreDifficult — Selected Mobs & Boss Rewards MoreDifficult adds extra challenge around the player. Some mobs spawn as selected : tougher, more dangerous, and marked with a purple health bar .…

MoreDifficult — Selected Mobs & Boss Rewards

MoreDifficult adds extra challenge around the player. Some mobs spawn as selected: tougher, more dangerous, and marked with a purple health bar. Defeating a selected boss can grant a second independent loot roll — extra resources, weapons, and trinkets, not a copy of what already dropped.

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Selected mobs (~35% chance)

  • When a mob spawns near explored areas or players, it has a 35% chance to become selected.
  • 1.45× max health and +20% outgoing damage.
  • Movement speed is unchanged.
  • Purple health bar on the mob (small bar above the mob; boss HUD bar included).
  • Applies to hostile mobs, bosses (including boss spawn items), raids, events, and recruitable world villagers — not your settlement NPCs.

Who is not affected

  • Players, critters, summoned pets, farm animals, followers, and settlers already in your team or settlement stay normal.

Selected boss loot

  • When you kill a selected boss, the mod runs the vanilla loot table a second time with fresh random rolls.
  • You keep all normal drops from the first roll, plus whatever the bonus roll gives.
  • Fixed boss resources (e.g. demonic bars) can drop again from the bonus roll.
  • Chance-based drops (weapons, unique items) get a second independent roll — results may differ from the first kill loot.
  • One-time progression items are protected: hearts, trinket-slot upgrades, and equipment-set upgrades are not duplicated from the bonus roll.

Foreign villagers

  • World villagers not yet in a settlement can be selected like other mobs.
  • Recruiting them uses normal vanilla cost; after recruitment they lose the selected buff and purple bar.

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Requirements & compatibility

  • Not clientside-only. The host must run the mod; all players in multiplayer should use the same mod.
  • Tested on Necesse 1.1.1 and 1.2.0. Single jar works on both.
  • No config file — difficulty values are fixed (HEAVY profile).
  • Selection state is not saved to the world file; it resets when the world is reloaded.

Developer: Ymathashe Check my other mods: url=https://steamcommunity.com/sharedfiles/filedetails/?id=3740964342]Betteradventureparty[/url] HostCreative

MoreDifficult on Nxeon

From our catalogue
One-click install
Supported on Nxeon Necesse servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Necesse — 1 GB (1 GB RAM). This follows our own load rating above, not a benchmark.

Run MoreDifficult on a Necesse server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Compatibility

Game
Necesse
File size
1 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-09-24Open ↗
  • ✓AuthorYmathaşhe, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

MoreDifficult, answered

Generated from the mod’s own source data.

Is it free?

Yes. MoreDifficult is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run MoreDifficult on a Necesse server.

Deploy in about a minute from $4.49 a month, then add MoreDifficult in one click.