Source-checkedQuality of life & UI

Wired

by Jakapoa · for Necesse

Wired adds more wire-based objects and logic sensors to the game, and provides some QoL changes to existing wire content. Current Features Updates LED panels to let them display any color Adds 6 new…

8.2KDownloads
12 mo agoLast updated
1002 KBFile size
Steam WorkshopSource

About Wired

From Steam Workshop

Wired adds more wire-based objects and logic sensors to the game, and provides some QoL changes to existing wire content. Current Features Updates LED panels to let them display any color Adds 6 new…

Wired adds more wire-based objects and logic sensors to the game, and provides some QoL changes to existing wire content.

Current Features

  • Adds 6 new logic gates
  • Adds 1 new trap, and a rework for arrow traps
  • Adds crafting recipes for all arrow, flame, and void traps
  • Adds pressure plates for an additional 31 floor and path tile types
  • Adds all vanilla trap types for every wall type (an additional 40 traps)[/list]
  • [h1]Object Additions[/h1]
  • All new and existing wire content can be crafted from the Wire Station, available in the Demonic Workstation.
  • [h3]New LED Panel[/h3]
  • LED Panels have gotten a complete overhaul. Panels can now be interacted with to set different colors to display, and can also select which wire color it can receive a signal from. This means that a single panel is now capable of displaying 4 different colors depending on what wires are sending a signal to it.
  • [h3]New Traps[/h3]
  • The explosive Cannonball Trap has also been added for those looking to give intruders an explosive welcome.
  • The vanilla arrow traps have received a complete overhaul. Arrow traps can now be opened and filled with any kind of arrow. This allows arrow traps to shoot any kind of arrow in the game, and makes them useful throughout the entire game. Each arrow fired will pull from the stored arrows, and once empty will revert back to using basic stone arrows.
  • Edit 10/20/25: 1.0 came out, and the arrow trap changes I made a pretty messed up right now. It's going to take me a while to fix it, so the overhaul is removed for now.
  • [h1]Logic Additions[/h1]
  • [h3]Storage Sensor[/h3]
  • A wire sensor that detects how many slots are filled inside the container it is placed on, and outputs a signal if the set number is reached. Slot amounts can be set per color, meaning that a single chest can output four different signals depending on its contents. This works for all container-type objects (chests, bookshelves, wardrobes, etc). The outputs can be inverted.
  • [h3]Light Sensor[/h3]
  • A wire sensor that activates when the current light level is at or higher than the set light level. Can be inverted to output a signal when the light level is lower than the set level.
  • [h3]Time Sensor[/h3]
  • A wire sensor that activates depending on the current time of day. By default it outputs a signal once the set time has been reached. This behavior can be inverted so that it outputs a signal until the set time is reached. The two behaviors can also be combined with a NOR gate to output signals only during specific periods of time.
  • [h3]Projectile Sensor[/h3]
  • A wire sensor that outputs a signal if a projectile is detected within its range. Can sort between player projectiles, mob projectiles, trap projectiles, damaging projectiles, and all other projectiles. Can be inverted to output a signal until a projectile is detected.
  • [h3]Weather Sensor[/h3]
  • A wire sensor that activates when it is raining or snowing. Can be inverted to output a signal when it is not raining or snowing.
  • [h3]Wall Activator[/h3]
  • A wire activator that can be placed on walls. When given a signal, it will make the wall disappear, and deactivating the signal makes the wall reappear. This behavior can be inverted. This activator only activates when on walls.
  • [h1]Misc Changes/QoL[/h1]
  • [h3]Logic Help Text[/h3]
  • All logic gates now have a help button that displays how the gate functions. No more guessing at a gate's function or having to consult the wiki!
  • [h3]Grid view placement[/h3]
  • Since wires are not centered on the tiles they're placed on, it can be a bit hard to tell where a wire's tile actually is. To help with wire placement, this mod adds a grid around the current wire's tile and the 4 adjacent tiles. If the wire being placed can connect to a wire on an adjacent tile, the grid on the adjacent tile will light up and display an arrow colored to the wire's color. This feature can be toggled on/off by right clicking with a wrench.
  • [h3]Additional Traps & Crafting[/h3]
  • An additional 40 traps have been added so that every vanilla wall has all 3 vanilla trap types. These new traps can be crafted in the Wire Bench, alongside all the original and new traps. To unlock trap recipes, 5 of the desired trap type are needed to upgrade the Wire Bench and unlock the trap recipe.
  • [h3]Logic Gate Classifications[/h3]
  • All logic gates have been reclassified into 4 separate colored groups to better represent their function.[list]
  • Gate: Makes a comparison between incoming signals
  • Calculator: Runs a calculation after receiving a signal
  • Sensor: Outputs a signal depending on if a condition is met
  • Activator: Performs an action based on an incoming signal[/list]
  • [h3]Other[/h3][list]
  • Counter calculators now display the current value of the calculator when opened.
  • New graphics for Buffer, Delay, and SRLatch gates.
  • All wire-related recipes moved to the Wire Bench crafting station.[/list]
  • [hr][/hr]
  • [h1]Compatibility[/h1]
  • This mod has been thoroughly tested for multiplayer and dedicated servers.
  • This mod should be fully compatible with other mods.
  • And issues found can be reported here.
  • Suggestions and future plans can be given here.
  • Github code repo can be found here.

Highlights

From source data

Footprint

A 1002 KB download, rated a light load on a server.

Last update

Its author last shipped an update 12 mo ago.

Wired on Nxeon

From our catalogue
One-click install
Supported on Nxeon Necesse servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Necesse — 1 GB (1 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-10-24, released 2025-10-24, 1002 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Wired.

Run Wired on a Necesse server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Necesse
File size
1002 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
  • ✓AuthorJakapoa, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Wired, answered

Generated from the mod’s own source data.

Is it free?

Yes. Wired is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Wired on a Necesse server.

Deploy in about a minute from $4.49 a month, then add Wired in one click.