About [42][DEPRECATED] RAF - Real Automatic Firerate
From Steam WorkshopRAF - Real Automatic Firerate This mod simulates automatic firerate as close as Zomboid permits to real-life weapons' Rounds Per Minute. New Burst fire mode is out! I have patched the Assault Rifle…
RAF - Real Automatic Firerate
This mod simulates automatic firerate as close as Zomboid permits to real-life weapons' Rounds Per Minute.
New Burst fire mode is out! I have patched the Assault Rifle to use the new mode.
As I kept experimenting and learning with the game, I was surprised to see automatic fire being kind of slow, plus it was affected by the game's refresh rate if it was high enough. I also realized that many of the current approaches in the Workshop required an animset with not much room for customization.
Having made Hot Brass and enjoying putting this little attention to detail into the game, I got distracted while finishing the Ammo Crafting module for Hot Brass and came up with this.
I present to you RAF!
What does the mod do?
I use a script in the Attack Hook event of the game, and with a timer and some functions, I limit the automatic fire based on the RPM of that weapon.
As a modder, do you want to implement this?
All you have to do is add a tag to your weapon script with the desired RPM.
Right now, RPMs covered by the mod range from 300 to 1200 with 50-step increases each, which I feel is plenty enough to play around with.
If you also want to use the Burst mode from the mod, all you have to do is enable Burst as a fire mode for your weapon. Optionally, you can add a tag to specify how many bullets to shoot in each burst volley. Currently covered: 2 to 4 rounds.
I can add more RPM options or rounds per burst if modders request it—just DM me on Discord if you want to chat.
This mod is now a hard dependency for my port of VFE.
Hope you enjoy it as much as I enjoyed making this! :D
Supported Mods
- VFE and Addons [42]
- Hyzo Firearms
- Guns of 93
- **Coming Soon** Gaels Gunshop
Incompatibilities
- Mod is still a WIP, so report any bugs with a proper description. - I still need to find a way to support 24 and 30 refresh rates. - I will assume that there are none. I monkey-patch the Attack Hook, so if a mod has custom logic for it, no issues should arise from using this. If a weapon has no tags, it will default to 600 RPM.
If you would like to support my work:
You can join the Modding discord and contact directly there 
Permission & Redistribution Notice This mod may not be copied, reuploaded, redistributed, mirrored, included in modpacks, or stored on any third-party site, in whole or in part, without my explicit written permission. You may link to the original Workshop page, but do not upload this mod anywhere else.
My Other mods! [table] [tr]
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Workshop ID: 3634727573 Mod ID: RAF
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 mo ago.
[42][DEPRECATED] RAF - Real Automatic Firerate on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-04-27, released 2026-04-27
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [42][DEPRECATED] RAF - Real Automatic Firerate.
Run [42][DEPRECATED] RAF - Real Automatic Firerate on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-25Open ↗
- ✓AuthorMarz, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
