About Adrenaline - Panic Counters Tiredness [DISCONTINUED]
From Steam WorkshopMod is MIT licensed. No further support will be provided. Old Description: NOTE: Panic seems to be disabled or bugged in B42 MP, so the mod doesn't actually do anything in MP right now. Adrenaline is…
Mod is MIT licensed. No further support will be provided.
Old Description:
NOTE: Panic seems to be disabled or bugged in B42 MP, so the mod doesn't actually do anything in MP right now.
Adrenaline is a mod that adds a new mechanic to the panic and fatigue (tiredness) systems in Project Zomboid in a way that feels realistic.
Now With Sandbox Options! (only in b42)
- Adrenaline Boost Speed - How fast panic wakes you up.
- Adrenaline Crash Speed - How fast drowsiness returns once you calm down.
- Adrenaline Crash Multiplier - How much extra drowsiness is given to the player when they calm down.
What Does It Do?
Adrenaline makes the Panic moodle temporarily reduce your character's fatigue, proportional to how panicked your character is.
This simulates an adrenaline rush, waking the character up and reducing (or even removing) the Tired moodle, allowing the character to perform and fight at a higher level.
This provides a final burst of performance out of the character before they truly require sleep, potentially allowing you to escape dire situations or secure an impromptu safehouse.
Why?
In vanilla, when the 'Drowsy' moodle appears, the character receives a whopping 50% damage debuff, increasing to 80 / 90 / 95% as the character becomes more tired. (Vision and endurance are also reduced)
Because this debuff is so large and it is applied instantaneously upon hitting 60% fatigue with no prior warning, I felt that it would be more balanced to allow the moodle to be temporarily reduced under stressful circumstances.
However, there are limits and drawbacks:
- After calming down, all the fatigue that the adrenaline took away (and then some), will sweep over your character, making them more tired than they were before.
- Only so much fatigue can be countered by adrenaline. A ridiculously tired character will still keep their Tired moodle, even if at the max panic level.
- Sleep is still a necessity. Adrenaline does not change how tired your character actually is, it only disguises it up to a point.
- If you go into a long, grueling fight, you might not realize you are tired until its over and calm down.
Works in:
- Singleplayer
- Multiplayer
- Local Co-op
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FAQ
Q: What happens if I maintain panic, will I never have to sleep again? A: No, you will still get tired and need to sleep.
Other Mods To Check Out!
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Workshop ID: 2807001835 Mod ID: ADRENALINE_MOD Mod ID: ADRENALINE_MOD
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 mo ago.
Adrenaline - Panic Counters Tiredness [DISCONTINUED] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-12-15, released 2025-12-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Adrenaline - Panic Counters Tiredness [DISCONTINUED].
Run Adrenaline - Panic Counters Tiredness [DISCONTINUED] on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorNotloc, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree



