About Basement : add Options - Admin tools [NEW: set free basement and auto auto-repair of missing hatches]
From Steam Workshophttps://i.ibb.co/BnbFX35/prevent-to-update.png Add options for Basement mod, basement mod is required to work. You should use this mod in order to make the tiles of this mod non-thumpable…

Add options for Basement mod, basement mod is required to work.
You should use this mod in order to make the tiles of this mod non-thumpable (indestructible). (This mod allows you to place a tile non-thumpable with tool brush if is activated (current OFF)) https://steamcommunity.com/sharedfiles/filedetails/?id=3025189998&searchtext=thumpable New update! Automated script for repairing missing hatches by contextmenu. Now you can free any basement, so that it can be reassigned by building new basements (To make a basement free, please go to the relevant trapdoor, you will have the option in the admin menu named Basement add options )
OPTION 1
Now you can put a padlock on the trap door in the basement, this will allow you to secure your burrow, but be careful, this one will not prevent you from being forced by crowbars! (see the video above).
Admins have all the rights permissions to unlocking/locking hatches, removing/destroying the padlock.
Everything is configurable in the options of the sandbox, you can also prohibit using a crowbar to force the padlock, as prohibit putting padlocks if you do not want it, and simply take advantage of the other options of this mod.
OPTION 2
in admin or debug mode, it will be possible to assign/reassign a basement to a hatch previously placed with the "Brush Tool" in the admin panel (as in the video), this option will provide you with free basements, and the ones that are already assigned, this is practical when the basement trapdoors are destroyed by fire, or other, in addition to that, you can assign a trapdoor placed outside with the admin Tools Brush tool, you can place it where you want!
an error message will appear at the time of the context menu, on an unassigned hatch, once assigned, there will be no more error, this error is due to the code of basement mod , it is specific to its script. I don't do anything and I don't want to rewrite their code.
Be careful, if you assign the same number several times (to different hatches/trapdoor), you will have several hatch going to the same place, like a space-time bug, without irreversssible effect: destroy the useless hatch in admin mode, always with the BrushTools.
OPTION 3
A new sandbox option is present, now you can't build a hatch/trapdoor in the interior of the RV (RVinterior mod), why doesn't it exist since? I don't know but now it's forbidden!
OPTION 4
In administrator mode, via the addOption menu, you can now build and attach an entrance hatch to an arrival ladder (new objects specific to addOptions), at the desired distance, or you want, except for some common sense restrictions, you will join them together, and thus create an entrance and a exit for an event zone, you will be able to rebuild basements manually with PZ tools and mapping tools available, finally you see where I'm coming from... only your imagination remains to come...
a new kind of hatches has been implemented, travel hatches, when crossing them, a calculation on the distance will be done, and the stats will be consumed according to the distance taken, the travel can be limited according to the sandbox options.
To summarize the operation, the hatch and the ladder (or travel hatch to travel hatch) will be linked by a common id, the code seems to be correctly integrated into the basement mod, and shares the same functions concerning its use, you you can build as many Special hatches as you want, 20,000 slots, but I can put 1,000,000, that would be useless...
If you don't have special knowledge in Mapping, I added invincible wall tiles named AuD_basement, use brush tools with the admin panel, to find these tiles, and build your basements. you need invincible walls, because otherwise the players could destroy your walls in your basement.
You will need to use brush tools if you need to remove an object from this mod, as they are protected.
/!\ If you build these basement hatches near the off-map, at the edge of the end-of-map, test that they work properly before building, because sometimes the game does not recognize places too close to the end-of-map boundary. It would be a shame to build your sewers or bunkers for nothing. /!\
OPTION 5
Now you can free any basement, so that it can be reassigned by building new basements.
To make a basement free, please go to the concerned hatch, you will have the option in the admin menu named "Basement add options",then "hatch on floor" option, then you access to the "set free basement" option.
In order to free a basement whose hatch is destroyed, you must first rebuild the hatch with brush tool, reassign the id of the basement to the hatch with the admin menu "basement add options" as described above, to finally be able to free the basement affiliated with the new hatch, because the only way to free a basement is through its exterior hatch with the admin context menu.
OPTION 6
Administrators have several options concerning them, different possibilities such as giving authorization for the construction of basements only to admins, an option to automatically repair missing hatches is now present in the addOptions menu, because yes, often, hatches are missing due to various reasons, the script will automatically teleport you to each assigned basement hatch to check and rebuild their hatches if needed (everything is automated, just don't move !).
OTHER
Check out the sandbox options to learn more about what this mod can offer you. https://steamcommunity.com/workshop/filedetails/discussion/2995102170/4331979689556217994/
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/!\ IMPORTANT /!\
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Basement : add Options - Admin tools [NEW: set free basement and auto auto-repair of missing hatches] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-06-05, released 2024-06-05
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Basement : add Options - Admin tools [NEW: set free basement and auto auto-repair of missing hatches].
Dependencies
- Required: Basements
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorAuD, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
