About Beauty of zomboid
From Steam Workshop***MOST OPTIONS HAVE BEEN MERGED INTO ONE, UNTIL B42 IS STABLE*** ***GRASS TYPES AND SEPARATE FOLIAGE/NATURE WILL BE IMPLEMENTED*** https://i.imgur.com/MEk9k9y.png 5000+ Retextures! "Why? why does…
***MOST OPTIONS HAVE BEEN MERGED INTO ONE, UNTIL B42 IS STABLE*** ***GRASS TYPES AND SEPARATE FOLIAGE/NATURE WILL BE IMPLEMENTED***

5000+ Retextures!
"Why? why does the apocalypse look so CLEAN? WHY IT LOOKS LIKE AN IKEA ROOM?"
A Complete retexture of zomboid world

Important notes
B41 Version adapted by VVentos: https://steamcommunity.com/sharedfiles/filedetails/?id=3418910140
- How to use it:
- 1-Enable beauty of Zomboid base mod
- 2-Enable Dense environment addon from this mod - Credits to mazisky for original code
- 3-Enable either grass 1 or 2 depending on your tastes

- This is technically a lightweight mod, the texture replacements use the same pixels amount as original game, the desne environment addon may impact performance a bit!
- It works with maniks 10+ years later, but choose your load order to see wich one you want priority
- This uses a modified version of dense environment on it`s own, dont use it along with the original
- By selecting on ~workshop~ tab you automatically selected the correct versions for your server
- It should be fine to install it mid playtrough[/list]
- It has a couple issues still like, whitelines where i forgot to overpaint, some props connecting with blacklines in the middle, but nothing gamebreaking, i tested it for about some days on a normal playtrough[/list]
- After going trough a surgery and having 15 days to rest and chill, I came across the idea: What if zomboid tiles were better? the game still looks like from 2013, why are there almost no mods to improve textures and make the quality of them better? Also Devs seem to have prioritized the mechanics updates wich is completely understandable, So I began this project! to make zomboid look better.
- What first was intended as a kitchen prop-apocalypse remake now is a complete retexture/re-render/improvement/paintover in almost all zomboid tiles and textures, I made sure to make the textures fit both a vanilla and post-10 year later Runs, so you`re good with both! everything has been re-rendered, with AI assisted renders and photoshop manual overpainting, with some years of concept art industry knowledge to back it all up! Almost everything has had a retexture, trees, floors, houses, grass, dirt, containers and props.
- [h3] How many people are working with you on this? [/h3]
- Me, 5 cans of monster energy, a cintiq wacom and an rtx 3060ti
- [h3] Does this kills my FPS? [/h3]
- In theory no! every texture is still the same amount of pixels and weight of the original ones, just overall more modern art direction now( but controlled), no upscaling(I tried but the game doesnt let you go beyond a certain amount of pixels per tile)
- [h3] Is it buggy? [/h3]
- It`s more than 5000+ retextures, bugs will appear, sometimes white lines between tiles I forgot to overpaint, or a repeating pattern looking way to uncomfortable, but nothing that should break your save or that I wont update later, feels free to tell me repeating textures or things i didn`t notice.
- [h3] You cant improve the graphics it can`t render volume and shadows!! [/h3]
- Partially right, It doesnt have a modern render engine, but that doesn`t mean volume cant be faked with well positioned painted ambient occlusion and good render passes on props, but not too much that would deviate from the game original art style, I had to be really carefull with that.
- [h3] How is this different from manik 10 years retexture? [/h3]
- Manik didn`t touch sprites or structure of props, yet manik overlayed textures on top of basegame pre-created sprites, in my case im trying to go a step further and completely remake some of the tiles and props, trough AI + Paintover techniques used in concept art industry
- [h3] What are parts that are hard to improve? [/h3]
- Right now the big three is
- 1- Floors( they are square tiles put near each other, if i apply a texture it needs to be seamless other wise it looks horrendous, I want to find a way to integrate scripting to create more variety on floor but that`s for later
- 2-Repeating tiles, same problem as floors, i need to be really conservative on the texture and render of those
- 3- Ambient occlusion, needs to be done manually in order to have great results, and I can only have a confirm every time i open the game, enter and see the prop myself and If I painted the occlusion right, Doing this with trees right now because they`re less amount in comparison to other props
- [h3] What are the other mods in your pictures?? [/h3]
- Currently there are some other mods I recommend, and were intended to be run along with this
- they are:
- 10 years later
- Enhanced environement
-
- Workshop ID: 3333779609
- Mod ID: beautyofzomboid
- Mod ID: beautyofzomboidaltgrass1
- Mod ID: beautyofzomboidaltgrass2
- Mod ID: beautyofzomboiddenseenvironment
- Workshop ID: 3333779609
- Mod ID: beautyofzomboid
- Workshop ID: 3333779609
- Mod ID: beautyofzomboid
- Mod ID: beautyofzomboid dense grass
- Mod ID: ALTGRASS
- Mod ID: ALTGRASS2
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 mo ago.
Beauty of zomboid on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-03-16, released 2026-03-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Beauty of zomboid.
Run Beauty of zomboid on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCosmetics, visuals & audio
Skins, textures, shaders, models and sound — how the game looks and sounds.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authorrespeitador de casadas again, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
