Source-checkedQuality of life & UI

Climb B41

by Tchernobill · for Project Zomboid

You can climb one level up. How to climb You can climb to a place one level higher but not directly over you. The target place must have a floor (but no stairs). The target place must have no wall…

279KDownloads
3 yr agoLast updated
Steam WorkshopSource

About Climb B41

From Steam Workshop

You can climb one level up. How to climb You can climb to a place one level higher but not directly over you. The target place must have a floor (but no stairs). The target place must have no wall…

You can climb one level up.

How to climb

  • You can climb to a place one level higher but not directly over you.
  • The target place must have a floor (but no stairs).
  • The target place must have no wall window or fence blocking the climb.
  • There must be nothing on top of your head blocking the climb.
  • You must not be on stairs.
  • You must be in good health conditions*.
  • Press the Climb key, 'F' by default, configurable

Health condition*

  • Each of the following points apply to the torsos, arms and hands body parts.
  • Health must be above 50 percents.
  • Exercise fatigue (stiffness) must be below 50 percents.
  • No fracture.
  • No deep wound.

Success / Struggle / Failure

Computation details:

  • Base chance: 80%
  • Each point in Strength and Fitness adds 2% (at best +40%)
  • Each level of Endurance removes 10% (at worse -40%)
  • Each level of HeavyLoad removes 16% (at worse -64%)
  • Any trait among Emaciated / Obese / Very Underweight removes 25% (at worse -25%)
  • Any trait among Underweight / Overweight removes 15%
  • Each zombie attacking the player from its initial tile removes 25% (no limit)
  • Each zombie not attacking the player from its initial tile removes 7% (no limit)
  • Success chance: sum of all variables above - 25%
  • Struggle chance: 25% (if Success chance < 100%). 0% (if Success chance >= 125%)
  • Fail chance: 100% - Struggle chance - Success chance.
  • Critical success: 1% (there is always a chance).
  • Critical failure: 0% (no critical failure for PZ. player must be able to guarantee success if carefull).
  • A struggle result leads to a new computation.

Exemple 1 Fresh New Bill : Player with 5 fitness, 5 strength, no moodle, no trait, no zombie around.

  • Base = 80% + 2%*(5+5) = 100%.
  • Success = Base -25% => 75%.
  • Struggle = min(Base,25) = 25%.
  • Failure = 0%.

Exemple 2 Zero (Wannabe Hero) : Player with 0 fitness, 0 strength, First Endurance moodle, Obese trait, one zombie attacking.

  • Base = 80% - 10% - 25% -25% = 20%.
  • Success = Base - 25% => 1%. (critical success only)
  • Struggle = min(Base,25)-critical success = 19%.
  • Failure = 80%.

Exemple 3 Hero (Experienced Zero) : Player with 10 fitness, 10 strength, First Endurance moodle, no trait, one zombie attacking.

  • Base = 80% + 2%*(10+10) - 10% -25% = 85%.
  • Success = Base - 25% => 60%.
  • Struggle = min(Base,25) = 25%.
  • Failure = 15%.

Endurance consumtion

  • Success: 6.24% endurance.
  • Failure: 6.24% endurance.
  • Struggle: 2.6% endurance per struggle.

Warnings

  • Animation is clunky.
  • You will get access to places you usually don't: beware the holes in some roofs.
  • Close range teleport is used.
  • I've not had any death while climbing, but I cannot guaranty you wont.
  • Play it safe: Back Up Your Save.

Other details

  • Safe to be removed / added for any save. (set aside the warnings above)
  • Should work in any mode (untested in MP and local coop, you tell me).
  • Use bug reports discussion for bug reports.
  • Use evolution requests discussion for all change requests (and don't get high hopes).

If you still have questions, ask on Official PZ Discord: mod_support channel.

On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour.

You wanna support? A nice word is always welcome. Constructive feedback too. Else you can PayPal

Workshop ID: 2996504752 Mod ID: ClimbWall

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

Climb B41 on Nxeon

From our catalogue
One-click install
Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2023-07-05, released 2023-07-05

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Climb B41.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Climb B41 on a Project Zomboid server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Project Zomboid

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorTchernobill, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Climb B41, answered

Generated from the mod’s own source data.

Is it free?

Yes. Climb B41 is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Climb B41 on a Project Zomboid server.

Deploy in about a minute from $9.00 a month, then add Climb B41 in one click.