About Climb B41
From Steam WorkshopYou can climb one level up. How to climb You can climb to a place one level higher but not directly over you. The target place must have a floor (but no stairs). The target place must have no wall…
You can climb one level up.
How to climb
- You can climb to a place one level higher but not directly over you.
- The target place must have a floor (but no stairs).
- The target place must have no wall window or fence blocking the climb.
- There must be nothing on top of your head blocking the climb.
- You must not be on stairs.
- You must be in good health conditions*.
- Press the Climb key, 'F' by default, configurable
Health condition*
- Each of the following points apply to the torsos, arms and hands body parts.
- Health must be above 50 percents.
- Exercise fatigue (stiffness) must be below 50 percents.
- No fracture.
- No deep wound.
Success / Struggle / Failure
Computation details:
- Base chance: 80%
- Each point in Strength and Fitness adds 2% (at best +40%)
- Each level of Endurance removes 10% (at worse -40%)
- Each level of HeavyLoad removes 16% (at worse -64%)
- Any trait among Emaciated / Obese / Very Underweight removes 25% (at worse -25%)
- Any trait among Underweight / Overweight removes 15%
- Each zombie attacking the player from its initial tile removes 25% (no limit)
- Each zombie not attacking the player from its initial tile removes 7% (no limit)
- Success chance: sum of all variables above - 25%
- Struggle chance: 25% (if Success chance < 100%). 0% (if Success chance >= 125%)
- Fail chance: 100% - Struggle chance - Success chance.
- Critical success: 1% (there is always a chance).
- Critical failure: 0% (no critical failure for PZ. player must be able to guarantee success if carefull).
- A struggle result leads to a new computation.
Exemple 1 Fresh New Bill : Player with 5 fitness, 5 strength, no moodle, no trait, no zombie around.
- Base = 80% + 2%*(5+5) = 100%.
- Success = Base -25% => 75%.
- Struggle = min(Base,25) = 25%.
- Failure = 0%.
Exemple 2 Zero (Wannabe Hero) : Player with 0 fitness, 0 strength, First Endurance moodle, Obese trait, one zombie attacking.
- Base = 80% - 10% - 25% -25% = 20%.
- Success = Base - 25% => 1%. (critical success only)
- Struggle = min(Base,25)-critical success = 19%.
- Failure = 80%.
Exemple 3 Hero (Experienced Zero) : Player with 10 fitness, 10 strength, First Endurance moodle, no trait, one zombie attacking.
- Base = 80% + 2%*(10+10) - 10% -25% = 85%.
- Success = Base - 25% => 60%.
- Struggle = min(Base,25) = 25%.
- Failure = 15%.
Endurance consumtion
- Success: 6.24% endurance.
- Failure: 6.24% endurance.
- Struggle: 2.6% endurance per struggle.
Warnings
- Animation is clunky.
- You will get access to places you usually don't: beware the holes in some roofs.
- Close range teleport is used.
- I've not had any death while climbing, but I cannot guaranty you wont.
- Play it safe: Back Up Your Save.
Other details
- Safe to be removed / added for any save. (set aside the warnings above)
- Should work in any mode (untested in MP and local coop, you tell me).
- Use bug reports discussion for bug reports.
- Use evolution requests discussion for all change requests (and don't get high hopes).
If you still have questions, ask on Official PZ Discord: mod_support channel.
On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour.
You wanna support? A nice word is always welcome. Constructive feedback too. Else you can PayPal
Workshop ID: 2996504752 Mod ID: ClimbWall
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
Climb B41 on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2023-07-05, released 2023-07-05
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Climb B41.
Dependencies
- Required: TchernoLib B41
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Climb B41 on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorTchernobill, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
