About Coryerdon or Dirkerdam to OTR road
From Steam WorkshopWelcome! Roads are cool! Simply put, this map connects Dirkerdam or Coryerdon to Over the River. There's also a spawn point, and the map can sustain itself somewhat via foraging, fishing, rummaging…
Welcome! Roads are cool!
Simply put, this map connects Dirkerdam or Coryerdon to Over the River. There's also a spawn point, and the map can sustain itself somewhat via foraging, fishing, rummaging through the various buildings, etc.
Features!
- 40 custom buildings, with some being based on real locations from my childhood.
- In game map support, with POIs such as a grocery store, gas station, book store, etc.
- Forest trails (hidden on map) w/shelter houses, fishing holes, wells, and stuff!
- One spawn point, but in a tight spot resource-wise for a little challenge.
- Vehicle spawns, working foraging, some great spots for secluded bases, and more.
Please realize...
My main connecting road goes to the very edge of its cells without obstructions, besides zombies of course. There isn't anything I can do about how the other map authors treat their roads. So for now, you'll want to move/destroy those road blocks on the edge of Coryerdon, and clear out some trees and maybe even lay concrete down on the edge of Over the River. If you choose Dirkerdam instead of Coryerdon, it's a clean seamless connection.
I chose not to overwrite the adjoining cell of Over the River or Coryerdon as this would require a specific map load order to line everything up, and that would surely cause confusion, not to mention I didn't feel comfortable with overlaying my work onto someone else's.
Huge ass thanks to Daddy Dirkie Dirk
...his videos were absolutely critical in learning how to pull all this off, thanks dude. Also want to thank TIS, what an awesome game!
Cells used - 35x19 35x20 36x19 36x20 Known map conflicts - Liberty City, which also conflicts w/Coryerdon and Dirkerdam.
Ask for permission! This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod.
Don't forget to leave a rating, thanks!
Workshop ID: 2892795238 Mod ID: CorOTRroad Map Folder: CorOTRroad
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Coryerdon or Dirkerdam to OTR road on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-07-25, released 2024-07-25
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Coryerdon or Dirkerdam to OTR road.
Run Coryerdon or Dirkerdam to OTR road on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorRandomDude, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
