About Dig Worms
From Steam WorkshopSay goodbye to worm furrows. Worms in Project Zomboid are versatile little fellows. You can use them as bait in fishing, in trapping, you can even eat them if you're desperate; they never perish, and…
Say goodbye to worm furrows.
Worms in Project Zomboid are versatile little fellows. You can use them as bait in fishing, in trapping, you can even eat them if you're desperate; they never perish, and they don't require crawling around "foraging" with crippled view cone, exposing yourself to a sudden bite from behind. However, what they do require... is digging. How many times did you dig furrows purely to get some worms? How many times have you been wondering why there's no "Remove furrow" cursor, and gone ahead removing them one by one via context menu? If the answer is "one time too many", then this mod is for you.
What does it do exactly?
It adds a new context menu option: "Dig Worms". Once you select it, your character will dig the same patch of ground until you decide you have enough worms (or until a stray zombie gnaws on their neck from behind). Zero unneeded furrows will be produced. Only worms and exhaustion. You will need a shovel though, or anything that digs.
But is it balanced?
See for yourself:
- One iteration of worm digging takes exactly as long as digging furrow and removing it would.
- Calorie consumption is unchanged.
- Exhaustion is unchanged.
- Chance to get a worm per digging iteration is
unchangedslightly increased when it's raining (because it makes sense).
One thing that's gone is monotonous button pressing. You're welcome.
Still not convinced?
You can keep digging worms the old-fashioned way - but that doesn't mean I can't help you. This mod also adds a "Remove furrow" cursor. From now on, "Remove" function, apart from just removing a furrow, produces a cursor that you can use to quickly remove furrows you don't need.
Translations
This mod is AI-translated to all available languages. I don’t have the ability to comprehend the quality of translation - but if you see that things don’t look right on your language, I’d appreciate your contribution.
Special thanks
- Tchernobill - his "Auto" series was an inspiration for this mod.
- Poltergeist - for his amazing auto translation tool that I believe every PZ modder should use.
- Burryaga - for his numerous advice and thorough code review. Modders together strong.
- You - if you like, subscribe and/or favorite this mod.
Like this?
Try my other mod - To-Do List! It allows you to keep your shopping list in a simple, yet convenient UI instead of scribbling it on your map (or the IRL piece of paper). Never forget to grab some milk again with To-Do List!
Workshop ID: 3162507273 Mod ID: digworms
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
Dig Worms on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-02-23, released 2024-02-23
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Dig Worms.
Run Dig Worms on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authortoomanynights, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
