About Gyde's Trait Magazines
From Steam WorkshopThank you for 300k+! Massive thanks to the PZWiki and the modding discord ( @StarkTruffle & @pwrcosmic ) for all the super useful information on updating for B42MP. About Find and learn traits…
[h2]Thank you for 300k+![/h2] Massive thanks to the PZWiki and the modding discord (@StarkTruffle & @pwrcosmic) for all the super useful information on updating for B42MP.
About
Find and learn traits through trait magazines! All with unique and vanilla-friendly names and designs. Each magazine can also be placed on the ground and have their own unique textures!
This mod is very customizable through sandbox settings, I recommend looking through them before starting a game.
By default, if the player starts with a negative trait counterpart of a trait (like Disorganized vs Organized), reading the magazine will not give the positive trait but instead remove the negative trait only. This can be changed in the sandbox settings.
Other sandbox settings include the option to choose which magazines spawn, toggling of a trait by rereading a magazine (for those who want to toggle Speed Demon), and an option to change the spawn rate of all magazines.
Available Trait Magazines
Simple traits: - Nutritionist - Outdoorsman - Handy - Ax-pert - Burglar Traits with negatives (in brackets): - Speed Demon (Sunday Driver) - Organized (Disorganized) - Fast Learner (Slow Learner) - Fast Reader (Slow Reader) - Inconspicuous (Conspicuous) - Graceful (Clumsy) - Dexterous (All Thumbs) - Keen Hearing (Deaf / Hard of Hearing) (*) (*) Reading the Keen Hearing magazine with deaf will not do anything.
Finding Magazines
All trait magazines can be found in common magazine locations like magazine racks and libraries. Some magazines have a higher spawn rate at certain locations. For example, "Fast Learner" can be found more commonly in schools and "Burglar" more commonly in police/evidence lockers.
By default, the cheaper trait's magazines are roughly as common as Skill Vol. 1 & 2 books. The more expensive trait's magazines are roughly as rare as/rarer than "How to Use A Generator" magazines.
Changing the sandbox spawn settings will multiply spawn rates accordingly: Very Low (0.05x), Low (0.25x), Default (0.5x), High (1x), Very High (2x)
Supported Languages
Please report any translation errors or improvements in the discussion thread. - English (EN) - Traditional Chinese (CN) - Spanish (ES) by @Trapito222 - Portuguese Brazil (PTBR) by @Rafakes - Russian (RU) by @Revil (B41) and @phxntom1213 (B42) - Korean (KO) by @MUKI - Polish (PL) by @Nacho Juarez - Turkish (TR) by @kazoo - Japanese (JP) by @sync01 - Italian (IT) by @Art Tippet - Indonesian (ID) by @Shieru - French (FR) by @Bobitec - German (DE) by @Beathoven
Extra Notes
I mainly made this mod because I wanted a way to learn Nutritionist, figured why not design and add magazines for other traits as well.
FAQ
Q: Does this work in multiplayer? A: Yes!
Q: Can I add this mod mid-save / ongoing world? A: Yes, but the magazines will only spawn in unexplored chunks. If you're adding this mod on a late save, I'd recommend resetting chunks outside of your base(s) or using loot respawn.
Q: Does reading magazines also give XP/level for skills? (E.g. Handy's +1 Carpentry & +1 Maintenance) A: No, reading magazines will only give the associated trait.
Q: Can you add support for X mod's traits? A: Unfortunately there are too many trait mods to create magazine designs for, so I'm sticking with vanilla traits only. Though if you would like to expand or create an add-on for the mod, you have my full permission to look through the code and attempt it yourself.
Q: Is this compatible with dynamic trait mods? A: Functionally, this mod simply looks through the traits you have and will add or remove it. If the mod changes the name for traits, this mod will not work. With dynamic trait mods, adding/removing traits may also be undone depending on how and when they check for conditions.
Known Issues / Bugs
- Some languages are missing translations, if you would like to help with translations please post them in the discussions!
Before reporting bugs, please test this mod on it's own to ensure that the issue is coming from this mod, often problems reported are due to another broken or incompatible mod. If the mod produces errors by itself or if you find a mod that is incompatible, let me know in the Bug Reports discussion!
[h3]Going forward, "broken build {version_number}" and similar comments will be ignored or deleted because they are frankly unhelpful and cause confusion. When posting a bug report, tell me what error you're seeing, how to replicate that error, what sandbox settings you have on, what mods you have on, and whether you are SP, Hosted MP or Dedicated Server.[/h3]
Workshop ID: 3342191739 Mod ID: GydeTraitMags
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 mo ago.
Gyde's Trait Magazines on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-08-14, released 2026-08-14
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Gyde's Trait Magazines.
Run Gyde's Trait Magazines on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorGyde, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
