About Inspect Weapon
From Steam WorkshopAbout Tired of scrolling to your equipped section of the inventory to check your weapon's status and attachments? This mod allows you to inspect your currently equipped weapon on your primary hand at…
About
Tired of scrolling to your equipped section of the inventory to check your weapon's status and attachments?
This mod allows you to inspect your currently equipped weapon on your primary hand at anytime, by:
- Hold down the reload button and choose "Inspect Weapon" - Right click on any weapon in your inventory or a world container and choose "Inspect Weapon" will automatically try to equip it in your primary hand slot and inspect it - Pressing ; button to inspect current weapon. You can rebind this button through PZ's default option menu
This mod comes with a simple UI and a terrible animation that took an hour to make :)
Stats & Navigating UI
Unlike the exact stats that are shown within the weapon's tooltip, the "condition" and "number of repair" stat are shown in estimation text (yes, I took this out of the DayZ book). I personally think that this will give players a better immersion on how their characters physically see the condition of the weapon, rather than numbers on a datasheet.
Condition - Pristine: This weapon has a perfect 100% condition, and on top of that, it was never repaired - Used: This weapon has a condition between 50%, all the way to 100%. Weapons that are 100% but were repaired even once will get knocked down from "Pristine", to this category - Damaged: This weapon has a condition between 30% to 50% - Badly Damaged: This weapon has its condition less than 30%
Number of repair - No sign of repair: Pretty self-explanatory, this weapon hasn't been repaired even once - Slightly repaired: This weapon has been repaired, but less than 3 times - Heavily repaired: This weapon has been repaired at least 3 times
It is sort of hard to determine what's the good number for "Number of repair" stat. Realistically, I think 3 times duct taping or replacing some parts of a firearm would look noticeable enough to be deemed "Heavily repaired"
Repair If weapon is damaged, an "information" button will be shown next to "Number of repair" stat. You can press on it and directly fix your weapon from the pop-up context menu, just like how you usually do it within the inventory pane
Attachments This section is only shown for ranged weapon. I am not too sure if the melee weapons can use attachments (or any mods out there that allows it), prove me wrong :)
Attachments can be equipped by clicking on a blank attachment slot, and a list should show options for compatible attachments for that slot. To un-equip it, double clicking on a currently equipped slot.
For "Magazine" slot specifically, ammo will be shown for each one, and you can choose to load or unload them by right clicking on them.
For controller You can navigate the UI using D-Pad buttons, with A (South) Button as accept, B (East) Button as Back/Close, and X (West) Button as Context/Sub menu
Also please be advised, I am aware of the issue that the radial menu entry not showing. This has to do with other gun mods overwriting all the radial menu entries. For VFE specifically, I am working with the devs to figure out a solution to that.
To-do list
High priority - Repair weapon - Indication for screwdriver in inventory - Potential fits into attachment slot - Magazine display (if applicable) - Working with multiplayer - Custom keybind to inspect current weapon - Window position save
Low priority - Controller support for all my Steam Deck homies out there - Splitscreen coop support - Add ability to move window for controller - Skill check to enable potential fits into attachment slot
Frequently asked questions
Is this compatible with VFE? - Some adjustments to the mod has been made for VFE for attachments of several firearms to show up. There might be other undiscovered issues, so if you have found any, let me know how to recreate it.
Is this compatible with other weapon mods? - So far several of them were confirmed to be working, but some might have some issues, if they introduce new mechanics to how vanilla weapon should work. I can't test it all myself, so do try it for yourself. My goal for this mod is to keep it as compatible with the vanilla as possible, so any changes in the future by IndieStone wouldn't affect it too much.
Why don't those melee weapons have inspect animation? - I actually do not know how to make the animation for this to look interesting enough...? I'm open for suggestion on this one.
Does it work with B42? - Currently, yes!
Feedback
This is my first ever published mod. It took about a week of work to make. Any feedback from the end-user experience, to code improvement is appreciated.
Credits
Massive thanks to: - Vilespring for helping with VFE integration - Booker_D_Fred for code review/suggestions - Jarl44 for potential attachment feature suggestion - Mr.Shersh for reminding me to add disclaimer about having attachment in main inventory
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 mo ago.
Inspect Weapon on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-08-23, released 2026-08-23
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Inspect Weapon.
Run Inspect Weapon on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authorscepter, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
