Source-checkedQuality of life & UI

Knox Exodus

by SyirNick · for Project Zomboid

Knox Exodus A co-op campaign with an ending, for Project Zomboid Build 42. Knox County is lost, but the army still holds one way out: the checkpoint on the Ohio bridge at Brandenburg. Your group…

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About Knox Exodus

From Steam Workshop

Knox Exodus A co-op campaign with an ending, for Project Zomboid Build 42. Knox County is lost, but the army still holds one way out: the checkpoint on the Ohio bridge at Brandenburg. Your group…

Knox Exodus

A co-op campaign with an ending, for Project Zomboid Build 42.

Knox County is lost, but the army still holds one way out: the checkpoint on the Ohio bridge at Brandenburg. Your group needs three passes and the cure, and everyone must do their part. For 3-4 friends, about 50 in-game days.

Growing darkness

Each day night comes 5 minutes earlier and ends 5 minutes later, up to 4 extra hours.

The Stalker

A unique zombie that follows your trail: from day 3, about every two and a half days, 20 visits. Everyone sees it on the map. Each visit only one kind of damage hurts it, and its outfit tells which: scarecrow - fire, outlaw - guns, red boxer - blunt, ghillie suit - blades, metal armour - explosions, cyclist - ramming with a car. Eight right hits kill it; survive 12 hours and it leaves. Each kill gives a tissue sample, and the cure needs one.

The cure

In every world it can be made in only two rooms, picked at random. Once a day, at a random hour, a military service wave reads their coordinates as bare digits; the rest of the day it buzzes like a number station. Only a stationary army radio hears it, and the frequencies are on notes at military bases. While you work in the lab, the dead keep coming.

Quests, passes, the bridge

Each player gets a chain of three steps in three far-apart towns: find a note, catch a radio frequency, kill a marked zombie. Red, green and blue passes, like Doom's keycards, lie in military places. They open the army gate on the bridge. Clear the wrecks, survive the final horde, and cross together with the cure.

For the host

Every number is a sandbox option. Admin window: /ke in chat. English and Russian.

Requirements

Build 42.20+. Recommended: Zombie Virus Vaccine, loaded before Knox Exodus; without it the bridge asks for the Stalker sample instead of the cure. Report bugs with your console.txt.

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Исход из Нокса

Кооперативная кампания с концовкой для Project Zomboid Build 42.

Округ Нокс потерян, но армия держит один выход: КПП на мосту через Огайо у Бранденбурга. Нужны три пропуска и лекарство, и каждый должен сделать своё дело. Для 3-4 друзей, около 50 игровых дней.

Нарастающая тьма

Каждый день ночь приходит на 5 минут раньше и уходит на 5 минут позже, до 4 лишних часов.

Сталкер

Особый зомби идёт по вашему следу: с 3-го дня, примерно раз в два с половиной дня, 20 визитов. Все видят его на карте. Каждый раз его берёт только один тип урона, и подсказка - костюм: пугало - огонь, бандит - огнестрел, красный боксёр - дробящее, маскхалат - клинки, броня - взрывы, велосипедист - таран машиной. Восемь нужных попаданий убивают его; продержитесь 12 часов, и он уйдёт. С убийства - образец ткани, без него лекарство не сделать.

Лекарство

В каждом мире его можно сделать только в двух случайных комнатах. Раз в сутки, в случайный час, военная волна читает их координаты голыми цифрами, а в остальное время жужжит, как номерная станция. Слышит её только стационарная армейская рация, частоты - на записках на военных базах. Пока вы в лаборатории, мертвецы идут и идут.

Квесты, пропуска, мост

У каждого цепочка из трёх шагов в трёх далёких городах: записка, радиочастота, меченый зомби. Красный, зелёный и синий пропуска, как ключ-карты в Doom, лежат в военных местах и открывают ворота моста. Расчистите завал, переживите финальную орду и перейдите мост вместе с лекарством.

Для хоста

Все числа - настройки песочницы. Админ-окно: /ke в чате. Английский и русский.

Требования

Build 42.20+. Рекомендуется Zombie Virus Vaccine, грузить до Knox Exodus; без него мост просит образец Сталкера вместо лекарства. Об ошибках пишите с console.txt.

Workshop ID: 3833153435 Mod ID: KnoxExodus

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update today.

Knox Exodus on Nxeon

From our catalogue
One-click install
Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-11-04, released 2026-11-04

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Knox Exodus.

Run Knox Exodus on a Project Zomboid server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Project Zomboid

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-04Open ↗
  • ✓AuthorSyirNick, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Knox Exodus, answered

Generated from the mod’s own source data.

Is it free?

Yes. Knox Exodus is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Knox Exodus on a Project Zomboid server.

Deploy in about a minute from $9.00 a month, then add Knox Exodus in one click.