Source-checkedQuality of life & UI

Mileage Expansion

by KONIJIMA · for Project Zomboid

Mileage Expansion Introducing the "Mileage Expansion" mod, a game-changer for all vehicle enthusiasts! Get ready to embark on a journey of realism and immersion as this mod brings a whole new level…

302KDownloads
3 yr agoLast updated
Steam WorkshopSource

About Mileage Expansion

From Steam Workshop

Mileage Expansion Introducing the "Mileage Expansion" mod, a game-changer for all vehicle enthusiasts! Get ready to embark on a journey of realism and immersion as this mod brings a whole new level…

Mileage Expansion

Introducing the "Mileage Expansion" mod, a game-changer for all vehicle enthusiasts! Get ready to embark on a journey of realism and immersion as this mod brings a whole new level of authenticity to your favorite game.

With the "Mileage Expansion" mod, every vehicle in the game now has its own unique mileage system. As you hit the road, every mile you traverse will be recorded and accounted for.

The mod introduces a comprehensive mileage tracking system that keeps tabs on the distance you've traveled in each vehicle. Whether you're cruising down the highways, off-roading through rugged terrains, or soaring through the skies, every adventure will leave its mark on your vehicle's odometer.

Features:

Random Starting Mileage Every existing and new car will have a unique starting mileage based on its initial engine condition.

Mileage Counter Options Clicking the mileage counter opens a menu with options to switch between metric and imperial units and access the trip odometer.

Resettable Trip Odometer The trip odometer can be reset to zero, allowing you to track distances for specific trips or periods.

Admin Mileage Cheat The admin has the ability to modify the vehicle's mileage using the mechanic overlay for testing or administrative purposes.

Engine-Based Mileage Mileage data is stored on the vehicle's engine rather than on the vehicle itself.

One Meter Equals One Tile Square The in-game measurement system equates one meter to one tile square.

Kilometer to Mile Conversion Mileage is saved in kilometers but displayed in miles on the counter when the imperial unit is enabled.

Persistent Metric/Imperial Setting The chosen metric/imperial unit setting is saved on the vehicle, ensuring that other players see the mileage in the last set unit.

Action-Based Operations Switching between metric/imperial units, showing/hiding the trip odometer, and resetting the trip odometer are actual actions that require time to complete.

Sandbox Options:

Default Unit Default Unit newly created vehicle starts with. (Miles | Kilometers)

Meter per Kilometer Set the amount of meter is in a kilometer. Lower value mean 1 kilometer take less time to travel. Higher value means 1 kilometer takes more time to travel.

Kilometer Short Name Set a custom short name for Kilometers. Default: km

Miles Short Name Set a custom short name for Miles. Default: mi

Minimum Starting Odometer This is the minimum amount of kilometers used to randomize a vehicle starting odometer value. The engine condition will affect the final value only.

Maximum Starting Odometer This is the maximum amount of kilometers used to randomize a vehicle starting odometer value. The engine condition will affect the final value only.

Modding the mod:

Creating a translation mod: When you create a translation mod, make sure to only include the .txt for the language you are translating to. Never distribute any of lua files from this mod into your own translation mod.

Modify this mod: About everything is global, designed similarly to the base game. You can create a mod that requires, extend or patch this mod. There is an API in shared/ and a global client object to set the odometer.


--- Settings for the odometer
OdometerSettings = {
    backgroundImage = "media/ui/vehicles/vehicle_odometer.png",
    odometerY = 93,
    odometerTextY = 98.5,
    colors = {
        odometer = {
            green = 1,
            red = 1,
            blue = 1,
            alpha = 0.8,
        },
        tripOdometer = {
            green = 0.8,
            red = 0.8,
            blue = 1,
            alpha = 0.8,
        }
    },
    font = UIFont.Small,
}
Mod created by Konijima Commissioned by Blubbazz

Hire Team Orbit for Custom Mod Commission

Workshop ID: 2980294462 Mod ID: mileage-expansion

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

Mileage Expansion on Nxeon

From our catalogue
One-click install
Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2023-05-27, released 2023-05-27

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Mileage Expansion.

Run Mileage Expansion on a Project Zomboid server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Project Zomboid

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorKONIJIMA, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Mileage Expansion, answered

Generated from the mod’s own source data.

Is it free?

Yes. Mileage Expansion is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Mileage Expansion on a Project Zomboid server.

Deploy in about a minute from $9.00 a month, then add Mileage Expansion in one click.