About New Music [42+]
From Steam WorkshopTali's New Music [42+ MP] Inspired By: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2613146550]True Music by IBrRus Other Shoutouts: Inspiration for the Walkman UI: New Music Portable…
Tali's New Music [42+ MP]
Inspired By: True Music by IBrRus
Other Shoutouts: Inspiration for the Walkman UI: New Music Portable Display by frey Idea for CD / CD player conversion sandbox option: Convert Vanilla CD To New Music by AnnLikki Spiffo art inspired by RWBandit
A GROUND-UP REMAKE of the True Music idea!
WORKS IN: SP, HOSTED, DEDICATED
CAN BE ADDED MID-SAVE
WORKS WITH LEGACY TRUE MUSIC & TRUE MOOZIC PACKS (WARNING// Only if it's been updated to Build 42: You may have to delete the whole 'require=TrueMusic' line inside the mod's mod.info file and reupload it. If it's still a Build 41 mod please look into how to update mods from 41 to 42. Alternatively you can use the builder below and re-export the song list in minutes.)
NEW MUSIC BUILDER (Official Multitrack Music Pack Builder):
Music Pack Gurus:[/h2][h3]Check out these pages for premade packs!
New Music Definitive by RazorZB Lore Accurate PZ Music | B42 by CAMCHILLWORLD Radical's New Music B42 Collection by RadicalClone Graves Mixtapes by Graves X01 2huJAZZ's Touhou Music by 2huJAZZ
[table] Next Track! Everyone knows True Music by IBrRus, millions of subscribers but they haven't been back to update it in a while. When build 42 came out a_COW_says updated, ported it and expanded it for build 42. Somewhere along the way I joined TM and helped Cow work on the multiplayer code. However, I always knew the ultimate form of this mod exists somewhere in a full remake. • Hand made assets inspired by the OG but refined and new • Likewise with the code, pioneer of MP track seeking, infinite range playback tracking, and ground-to-hand transitions. • Custom Music player API, with the goal being better song continuity between players as they listen to a multitrack tape. • I tried to keep the spirit of the original alive and I've poured countless hours into testing and inventing subsystems to make this work. I hope you enjoy [/table]
Sandbox Options
[table] [tr][th]Setting[/th][th]Values[/th][th]Default[/th][th]Notes[/th][/tr] [tr][td]Max Tracking Range[/td][td]0 to 36000[/td][td]1500[/td][td]Determines how many squares each client retains tracking for active devices. Set 0 for infinite range (this is what took me so long)[/td][/tr] [tr][td]Active Device Limit[/td][td]4 to 50[/td][td]10[/td][td]Hard cap on actively sync'd and playback managed devices per client[/td][/tr] [tr][td]Battery Drain Rate[/td][td]0.02 to 1000.00[/td][td]24.00[/td][td]How quickly devices will drain their battery In real time (Hours).[/td][/tr] [tr][td]Audio Max Radius[/td][td]9 to 100[/td][td]35.00[/td][td]How far (in tiles) world playback devices can be heard at max volume.[/td][/tr] [tr][td]Fancy UI[/td][td]On / Off[/td][td]On[/td][td]Enable experimental UI for supported devices.[/td][/tr] [tr][td]Disassembly[/td][td]On / Off[/td][td]On[/td][td]If the player can disassemble music devices.[/td][/tr] [tr][td]Zomboid OST[/td][td]On / Off[/td][td]On[/td][td]Allows the base mod Zomboid OST item to spawn.[/td][/tr] [tr][td]Media Spawns with Cases[/td][td]On / Off[/td][td]On[/td][td]If enabled cassettes, vinyls and CDs can spawn inside of their case, cover, or jacket items.[/td][/tr] [/table]
Media Loot Rarity [table] [tr][td]Cassettes[/td][td]0.0 to 4.0[/td][td]0.6 (rare)[/td][td]Spawn rate multiplier for cassette media. [/td][/tr] [tr][td]Vinyl Records[/td][td]0.0 to 4.0[/td][td]0.6 (rare)[/td][td]Spawn rate multiplier for Vinyl media. [/td][/tr] [tr][td]CDs[/td][td]0.0 to 4.0[/td][td]0.6 (rare)[/td][td]Spawn rate multiplier for CD media. [/td][/tr] [/table]
Device Loot Rarity [table] [tr][td]Walkman[/td][td]0.0 to 4.0[/td][td]0.6 (rare)[/td][td]Spawn rate multiplier for Walkman devices. [/td][/tr] [tr][td]Boombox[/td][td]0.0 to 4.0[/td][td]0.6 (rare)[/td][td]Spawn rate multiplier for boombox devices. [/td][/tr] [tr][td]CD Player[/td][td]0.0 to 4.0[/td][td]0.6 (rare)[/td][td]Spawn rate multiplier for CD player devices. [/td][/tr] [tr][td]Record Player[/td][td]0.0 to 4.0[/td][td]0.6 (rare)[/td][td]Spawn rate multiplier for record player devices. [/td][/tr] [/table]
Zombie Loot Rarity [table] [tr][td]Zombie Music Loot[/td][td]0.0 to 4.0[/td][td]0.6 (rare)[/td][td]Controls how often zombies spawn with music devices. [/td][/tr] [/table]
Client Mod Menu Options: [table] [tr][td]Show Track Number Prefix[/td][td]On / Off[/td][td]On[/td][td]When enabled, song labels in device UIs begin with their track number. [/td][/tr] [/table]
Features:
• Infinite Range Tracking • Custom Loot System for media
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 50d ago.
New Music [42+] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-15, released 2026-09-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of New Music [42+].
Run New Music [42+] on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorTalismon, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

