About [OLD] zRe Vaccine ReMod by kERHUS
From Steam WorkshopzRe VACCINE 3.0 Relised: https://steamcommunity.com/sharedfiles/filedetails/?id=3643703198 zRe VACCINE 2.0 Relised: https://steamcommunity.com/sharedfiles/filedetails/?id=3215662377 YOU CAN SWITCH ON…
zRe VACCINE 3.0 Relised:
https://steamcommunity.com/sharedfiles/filedetails/?id=3643703198
zRe VACCINE 2.0 Relised:
https://steamcommunity.com/sharedfiles/filedetails/?id=3215662377
YOU CAN SWITCH ON zRe VACCINE 2.0 WITHOUT PROBLEM!
WORK ON PZ v41.78+ (compatible with multiplayer)!
[h1]NOT COMPATIBILITY WITH:[/h1][list] [*]Enhanced Environment by Spoon. -Use this version from Yummy![/list]
A pack of redesigned and adapted mods! [Subscription is not required for these mods!] 1) Zombie Virus Vaccine, Zombie Virus Vaccine MP, By Ehue232v and Dr Reaper 2) They Knew, They Knew Extended by Afterworlds и [OC] Maccu 3) Antibodies by lonegamedev
== Added sandbox settings for most moments; == Computer crafting added [required for chromatograph to work in main mod]; == Added a rare blood sample to the pool when collecting a sample from zombies: - Garbage: "LabRecipes.MatTaintedBlood"; == A rare blood sample is needed to improve vaccines and create the last two vaccines; == New sample icons (hello State of Decay 2); == Blood in a test tube spoils longer (try using a freezer); == Added crafting through the muffle furnace (casting molds); == "ANTIBODIES" mod is integrated and works only if player has "Resistant antibodies" trait; == Zombies in black chemical suits contain most of the items needed for the mod!
-- Alterations, fixes and other stuff for my taste; - All recipes related to the vaccine (not chemistry) have been moved to their category "Vaccine"; -- Numbering has been added to the names of the recipes for an intuitive concept of the sequence of actions; -- Added craft notepad, corks; -- Added alternative way to get new vaccine levels via recipes: 1) Start studying the section "Vaccine" in recipes! 2) The chance to learn vaccines is now gradual, depending on the level of First Aid in excess of the requirements for the recipe (for example, a vaccine upgrade requires level 4 First Aid, and you have 5, so there will be an increase in the chance) and whether you are a Doctor or not (if doctor +10% chance) [just convention]!
== Vaccine stats have been reworked: =Level 1: 0% chance to heal. Resets infection up to 15%. Grants 20% virus resistance for one day if used while healthy; =Level 2: 20% chance to heal. Resets the infection to 10%. Grants 40% virus resistance for two days if used while healthy; =Level 3: 35% chance to heal. Resets the infection to 5%. Grants 60% virus resistance for two days if used while healthy; =Level 4: 100% cure. Grants 100% virus resistance for one day if used while healthy; =Level 5(Serum): 100% cure. Gives a 30% chance to get an "Resistant Antibodies" trait.
GUIDE: 1) Find and read all books, build a laboratory, look for chemistry and medical supplies to craft: - Flasks, Test Tubes, Syringes / Gloves, Aprons, Goggles / Chemistry / Scalpel and Tweezers! 2) We kill zombies - we collect samples, then we use the tabs of the recipes "Chemistry" and "Vaccine"! 3) Create a vaccine, improve the vaccine, create a more advanced vaccine!
GUIDE IN CASE OF INFECTION: -If you are infected (you can check by doing a test in the vaccines section), then you have an average of 3 days before complete zombification (72 game hours or 100%). -The first vaccines do not reset the infection, but reset the stage to 20-10%. Take the vaccine at about 80-90% (when you do the test, the percentage of infection is indicated in the name) or ~65 hours after the bite(infected), the main thing is not to miss the moment. ---IF THE VACCINE CLEARED THE INFECTION - Congratulations, that's it all. ---IF NO, GO FURTHER: -Make albumin, this thing prolongs the effect of the vaccine and pushes back the zombification. Use a 1 dose of albumin at about 50-60% of the infection. After an hour or two of game time, do a second test. This is how you can watch the zombification flow. When you reach 50-60%, use albumin again. When the albumin ceases to act, you can inject the vaccine again. THIS WAY YOU WILL EXTEND ZOMBIFICATION UP TO 6-9 DAYS ON ONE VACCINE (1 lvl) (for example)! ------------- Chinese translation added, big thanks to ?? Spanish translation added, thanks a lot Samu 
You can support me:
2202 2055 0691 1756 SBER (MIR) https://boosty.to/kerhus/single-payment/donation/493985
Workshop ID: 2914364562 Mod ID: ReModVaccinDrReapersMP
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
[OLD] zRe Vaccine ReMod by kERHUS on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-04-21, released 2024-04-21
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [OLD] zRe Vaccine ReMod by kERHUS.
Run [OLD] zRe Vaccine ReMod by kERHUS on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorkERHUS, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

