About Phoenix; Beta 1.4 "Final Flaw"
From Steam WorkshopPhoenix is based around a typical "science park", in which main roads play host to stores, garages and occasional houses, while side streets are clustered with large offices, storage blocks and…
Phoenix is based around a typical "science park", in which main roads play host to stores, garages and occasional houses, while side streets are clustered with large offices, storage blocks and educational establishments.
My main idea with Phoenix was to diversify the gameplay of PZ to take away from the "run and raid" of Muldraugh and explore the new concept of high-risk, high-reward gameplay. Each area within Phoenix is planned to have at least one high-risk location which pushes the following: Crucifix-design (a main road with intense-resources, and quieter outskirts) Exposed surroundings Minimal escape routes Large concentrations of zombies Poor loot in easily-accessible areas High-reward loot in upper floors and locked rooms As their time in Phoenix develops, players will hopefully feel urged by desperation to attempt entry to these high-risk locations, and will undoubtedly require all of their skills to persevere through.
"Nothing short of a through-route, Phoenix is a science park attached along a major roadway, offering convenient access to local industries, education centres, and St. Domingo, the region's Hospital. For many, Phoenix is a mere place to pass through, but for office workers, merchants, students and more, Phoenix is a place of business."
Alpha 1.1 "Long Road Ahead" Edition - Major update to entire map, extending from 3x3 cells, to 3x5 cells. - Quarantine zone extended and populated with gunstore, toolstore, newsagents, police station, hairdressers, clothes stores and several apartment buildings. - Water treatment facility added to north-west. - Room definitions throughout have been fixed, but more are continuing to cause issues. - Spawn points have been reset. - Fuel has been added to mechanics and petrol stations. - Logging company added to industrial sector. - Balcony of death has been removed from warehouse. - Several visual glitches removed. - Zombie spawn map adapted to make particular areas extremely high-risk. No spoilers here - you'll find them.
Please note that images above are presented in-process, and will change over the course of the map's development. Phoenix will be periodically updated and will eventually be integrated into the base map. At present, Phoenix is a standalone map only.
Thanks and credit: ManBearPig - For his First Look video and publicity Seiben - For his exceptional help in finding bugs Seiben & 956Texas - For their concept of the Military Tents NeutralNZ1 - For the concept of the Quarantine Checkpoint and the Office Building Blindcoder – For his excellent work on the PZ Map Override - http://pzmap.crash-override.net/?desc=Phoenix_1dot1L0
Workshop ID: 514427485 Mod ID: Mod_Phoenix Map Folder: Phoenix
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10 yr ago.
Phoenix; Beta 1.4 "Final Flaw" on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-07-01, released 2016-07-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Phoenix; Beta 1.4 "Final Flaw".
Run Phoenix; Beta 1.4 "Final Flaw" on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorMonolithicBacon, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
