About SixthSense
From Steam WorkshopAdds a positive trait (cost = -4) that allows you to sense humanoids in the proximity. Details Uses a Moodle. Works for solo & multiplayer. Detects Zombies. Detects Players & Animals. (can be…
Adds a positive trait (cost = -4) that allows you to sense humanoids in the proximity.
Details
- Uses a Moodle.
- Works for solo & multiplayer.
- Detects Zombies.
- Detects Players & Animals. (can be deactivated from sandbox options)
- Detects up to ~17 meters on the same level (same height).
- Detects up to ~10 meters with one level difference. (mainly to counter the stairs ambush)
- Does not detect with two or more level difference.
- You can opt-in for it to be dynamic if you want from sandbox Modded Moodles options.
- BROKEN (balance trait mod is not available in B42): You can modify the trait cost from sandbox options with Balance Traits mod.
I realised too late there is already a mod doing approximately the same thing.
Here is A video by Arean featuring this mod.
Dynamic stuff
- Disabled by default
- When enabled, there can be up to 1-3 unlock conditions that all need to be met to earn the trait.
- If skill levels (Lightfoot + Nimble) are set to 1-20, every time you level any skill, check will be made if you meet all requirements. If set to 0, this check is disabled to micro-optimize the mod load.
- If days survived set to 1 or higher, every day at midnight there will be a check if all conditions are met. If set to 0, this check is disabled to micro-optimize the mod load.
- If zombie kills are set to 1 or higher, every zombie kill there will be a check if all conditions are met. If set to 0, this check is disabled to micro-optimize the mod load.
Authors
Tchernobill - main mod MusicManiac - coding of dynamic part of the mod
If you still have questions, ask on Official PZ Discord: mod_support channel.
Ask for permission This mod can only be added to and extended with the express permission from the original creators. Having received permission, credit must be given to the original creators, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod.
Workshop ID: 2863908612 Mod ID: SixthSenseMoodle
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 21d ago.
SixthSense on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-13, released 2026-10-13
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 2 recorded builds of SixthSense.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-13 | 2026-10-13 | n/a | Workshop |
| 2026-09-07 | 2026-09-07 | n/a | Workshop |
Dependencies
- Required: Moodle Framework
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run SixthSense on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorTchernobill, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
