About SSR: Safehouses Overhaul
From Steam WorkshopThis mod implements factions-based safehouse capture system (includes safehouse UI overhaul and auto raid-times that allow trespassing) Tested on Build 41.78 This mod has reached its End of Life. Due…
This mod implements factions-based safehouse capture system (includes safehouse UI overhaul and auto raid-times that allow trespassing)
Tested on Build 41.78
This mod has reached its End of Life.
Due to low interest to the mod over past few years, I've decided to drop the support, which means there won't be updates with improvements anymore.
Client-side installation:
1) Subscribe 2) Enjoy
Server-side installation:
Step 1: Java mod
Install of java mod is required for auto-change of safehouse settings to work.
Download the latest version of java mod and unpack the archive to pzserver.
Windows Open batch file you use to run the server and replace zombie.network.GameServer with zombie.SSROverride.
Linux Use start-server-jm.sh to launch the server.
Starting from 41.68 the game has "1 safehouse per player" restriction hardcoded in network packet verification
To remove this limit, download fix (select the correct version or you'll have problems) and copy java folder to server directory.
Step 2: Configuration
1) Install mod to your server(if you only need raid-times, use ssr-private-lite and skip to step 3) 2) If you don't want players to be able to capture owned safehouses, also enable ssr-private-e1 3) Run server once (config file will be created) 4) Disable safehouses trespassing, fire and looting in servertest.ini 5) Go to Zomboid\Lua directory and edit FWSettings.ini Here're some notes:
RT=true // enables raid-times on server ([b]true[/b] or [b]false[/b])
StartTime=20 // must be lower than EndTime (1-23)
EndTime=21 // must be higher than StartTime (1-23)
DaysOfWeek=1,2,3,4,5,6,7 // set schedule for raids (1-7)
AllowFireOnRT=false // allows putting safehouses on fire during rt ([b]true[/b] or [b]false[/b])
AllowLootOnRT=false // allows looting safehouses during rt ([b]true[/b] or [b]false[/b])
HoursUntilPenalty=24 // time given to faction to recruit more members on points mismatch
6) Enjoy
Notes
Default rules: capture of claimed safehouses is disabled (use ssr-private-c to enable); 1 point for faction on start (for solo players) + 1 point per 2 members (incl. leader). Legacy rules (applied when ssr-private-c is enabled): 1 point per 3 members (excl. leader) + 1 point for the first 3 members to use for raiding other factions. The larger the building, the more points you'll need to claim it. Small houses cost 1 point. This should balance things out a bit, making difficult for small factions to raid big ones (probably). For default rules I recommend enabling AllowLootOnRT, for legacy rules I recommend leaving both AllowFireOnRT and AllowLootOnRT at OFF, so that there was some point in raiding other people (implying that to loot someone's safehouse you need to capture it first). I've moved old screenshots to imgur. Check them out in case you need better illustration of how things work.

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Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name Oneline. © 2017-2024 Oneline
Workshop ID: 1178772929 Mod ID: ssr-private Mod ID: ssr-private-c Mod ID: ssr-private-lite
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
SSR: Safehouses Overhaul on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-09-16, released 2024-09-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of SSR: Safehouses Overhaul.
Dependencies
- Required: SSR: Core
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run SSR: Safehouses Overhaul on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorOneline, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

