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The Access Road V2 (B41.71)

by Andre the Avali · for Project Zomboid

HEADS UP PEEPS: Before you flame me in the comments saying I broke your gaem, download and subscribe to this: https://steamcommunity.com/sharedfiles/filedetails/?id=2816877308 Next, go into the…

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4 yr agoLast updated
Steam WorkshopSource

About The Access Road V2 (B41.71)

From Steam Workshop

HEADS UP PEEPS: Before you flame me in the comments saying I broke your gaem, download and subscribe to this: https://steamcommunity.com/sharedfiles/filedetails/?id=2816877308 Next, go into the…

HEADS UP PEEPS: Before you flame me in the comments saying I broke your gaem, download and subscribe to this: https://steamcommunity.com/sharedfiles/filedetails/?id=2816877308 Next, go into the settings of your save and enable that there. Screaming at me in the comment section that I broke your save when you can't follow simple instructions will just get your comment deleted and probably you blocked from all further comms with me. G'day mates.

--==--

ATTN: Gen. John McGrew Date: 01 July 1993 Subj: Construction

General,

You will be pleased to know that construction has officially wrapped on the bypass road for [REDACTED] west of Rosewood, KY well ahead of schedule. The engineers were able to complete construction under time and under budget thanks to the ranking officer's foreknowledge of the local terrain. I'm not sure how you expected that facility to remain secret out there in the woods John, not with half the locals hunting and trapping in them. Heck, the biggest buck I ever shot was just about where you put that place. Still, the asphalt should be a safer bet than that old dirt road. The way I hear it, the builders kept getting lost in the woods just getting out there.

In addition to the fresh asphalt, the construction of the new guard houses has also wrapped ahead of schedule. The secondary guardhouse by the highway proved to be trivial to install, and I'm sure [REDACTED]'s security team will enjoy the new main guardhouse. As I understand it, the old one was an honest to god relic from the First World War. The eyesore was on the verge of falling down, and was demolished with the approval of the local base commander.

As a final note John, how are we for golf next Veteran's Day, up at the country club? You've been spending too much time commanding that desk of yours down in Knox, and I'm worried that you're going to lose your edge. Anyways, I'm going to spend the next couple of days in Muldraugh, spend some time with my daughter and grandkids. If you can make time this weekend, we won't mind if you and your wife swing down for the BBQ and fireworks on the 4th. Unless of course you got plans out in there in the boonies that is.

Well wishes,

Brigadier Gen. Marcus Vasquez, Army Corps of Engineers

p.s.: While I was out there John, it smelled like a whole lot of something died. The whole county's been stinking to high heaven for weeks. I don't suppose that's [REDACTED]'s doing, is it?

--==--

ATTN: Marcus DATE: 03 July Subj: GET OUT NOW

Marcus, if you're still in Muldraugh, get the hell out now. It's out Marc, IT'S OUT. And I don't know if we can contain it.

--==--

Lore dump aside, this mod replaces six cells in the game, 20,37 to 20,41 and 19,41, with cells consisting of a stretch of paved road and two new buildings. You'll be able to more easily reach the Facility without getting lost in the woods. The map IS COMPATIBLE with both versions of Fort Redstone and will not conflict.

IN CASE YOU MISSED THE HEADER: A brand new save game is required to use V2. Here's the Link to the V1/legacy version, in case you missed it: https://steamcommunity.com/sharedfiles/filedetails/?id=2816877308

Known bug: If you see this map in the select spawn window when starting a new game, don't select it - that will cause a crash. IDK why this is happening, as I cannot replicate it on my end. It's possible it's a mod conflict with a mod I don't use.

Workshop ID: 2183283602 Mod ID: SecretBaseRoadV2 Map Folder: SecretBaseRoadV2

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4 yr ago.

The Access Road V2 (B41.71) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2022-06-04, released 2022-06-04

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of The Access Road V2 (B41.71).

Run The Access Road V2 (B41.71) on a Project Zomboid server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Maps

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
Project Zomboid

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorAndre the Avali, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

The Access Road V2 (B41.71), answered

Generated from the mod’s own source data.

Is it free?

Yes. The Access Road V2 (B41.71) is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run The Access Road V2 (B41.71) on a Project Zomboid server.

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