Source-checkedWeapons, items & crafting

Total Rebalance for Vanilla Weapons and Guns - V4.3

by Mark IV · for Project Zomboid

This is a mod that aims at making combat more fun and realistic, making weapons and guns behave more like how you would expect them to do in real life. After watching several threads on Reddit and…

58KDownloads
4 yr agoLast updated
Steam WorkshopSource

About Total Rebalance for Vanilla Weapons and Guns - V4.3

From Steam Workshop

This is a mod that aims at making combat more fun and realistic, making weapons and guns behave more like how you would expect them to do in real life. After watching several threads on Reddit and…

This is a mod that aims at making combat more fun and realistic, making weapons and guns behave more like how you would expect them to do in real life.

After watching several threads on Reddit and the Steam forums, I noticed two things: 1) Everybody mains the Fire Axe and the Crowbar (or rarely spears) because all other melee weapons are virtually useless, and 2) It's a general consensus that guns are unrealistically bad. I created these two mods with gameplay changes based on this feedback.

- Is it save game compatible? Yes, you can add/remove the mod at any time without issues.

- Can I use it with with (Brita/Arsenal/insert weapons mod here)? Yes, you can use it with anything, but the mod wont affect new weapons added by the mod. The only mods which are supported by this mod and cover all its guns so far are: - Firearms B41 - Vanilla Expanded Firearms

Can I just use the melee weapons and not the new guns or vice-versa? They are separated in two mods (Subscribing to this page on Steam will automatically download both files), so people can choose to only use one if they want.

B41 version requires the Item Tweaker API to work https://steamcommunity.com/sharedfiles/filedetails/?id=566115016

B42 does not requires anything else to work, but also it wont support any other weapons mod.

MELEE WEAPONS MOD: - Weapon multi hit is now a default enabled option when playing on Sandbox or Apocalypse mode. Only weapons that makes sense to be able to hit multiple zombies can have it. Sledgehammers, Katanas and Shovels can hit 3 zombies, Machetes, Club Hammers, and Pickaxes can hit 2 zombies. - All improvised weapons (like rolling pin, smashed bottle) had great damage buffs, making them viable weapons in an emergency. - Knives had a massive damage boost to compensate for their lack of range, they also deal the most consistent damage of all weapons. Meat Cleaver is now a very reliable weapon. - Scalpel had the biggest buff of all. It's weird how in the game its just slightly stronger than a spoon or a fork, when in real life is an extremely sharp thing. - Ballpen hammer is more powerful, Club Hammer deals much more damage and is an effective weapon against doors, Stone hammer is more powerful too, but not as powerful as the Club Hammer. Regular hammer deals the least damage of all hammers, but it's the lightest. - Plank with nails and baseball with nails had a great damage buff, now they are actually viable weapons. - Spears have a small damage buff. - Pickaxe is now considered a heavy weapon. Can destroy a door in 3 hits. Very slow attacks, but massive damage, can almost guarantee 1 hit kills at Axe Lvl 4. - Sledgehammer also had a huge damage buff and is now a viable weapon at Long Blunt lvl 3.

GUNS MOD:

- All guns have 50% reduced jamming chance. - All guns have slightly better aiming and range at level 0 (about 20% more), and your aiming and range improves twice as fast per level. It still won't make you a John Wick from the start, you will still need to pay attention to your movement and panic levels, it just makes your aiming skills grow much more noticeably, and if you get to lvl 9 or 10, makes you feel like actual John Wick. - The varmint rifle and the .38 revolver are MUCH easier to hit enemies and are fitting "starter guns" along the shotgun. Greatly reduced their noise too. - .38 revolvers are much lighter than 9mm pistols. - Desert Eagle and Magnum Revolver deals massive damage, but they are much heavier guns, and difficulty to learn to use. - Shotguns have more range, but reduced spread, and can only hit 3 zombies instead of 5. After sawing off them, you can hold them in the holster slot, they have a great weight reduction, noticeable reduced range and hit chance, and can hit 4 zombies, - The M16 fires much faster, and deals realistic damage. Still is a weapon that is only efficient at lvl. 4 or 5. - Molotovs weights 0.9 instead of 1.4 - Heavy pistols/revolvers, shotguns and assault rifles can effectively break open locked doors if you make the barrel touch the door when firing. - All attachment (scopes and lasers) have double performance impact in the weapon's stats. - Better muzzle effects for guns that better matches the world's huge light effect that comes from it.

Have fun!

Workshop ID: 2859910997 Mod ID: SM4BetterGuns Mod ID: SM4BetterMelee

Workshop ID: 2859910997 Mod ID: SM4BetterGuns Mod ID: SM4BetterMelee

Workshop ID: 2859910997 Mod ID: SM4BetterGuns Mod ID: SM4BetterMelee

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4 yr ago.

Total Rebalance for Vanilla Weapons and Guns - V4.3 on Nxeon

From our catalogue
One-click install
Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2023-02-23, released 2023-02-23

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Total Rebalance for Vanilla Weapons and Guns - V4.3.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Total Rebalance for Vanilla Weapons and Guns - V4.3 on a Project Zomboid server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Project Zomboid

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorMark IV, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Total Rebalance for Vanilla Weapons and Guns - V4.3, answered

Generated from the mod’s own source data.

Is it free?

Yes. Total Rebalance for Vanilla Weapons and Guns - V4.3 is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Total Rebalance for Vanilla Weapons and Guns - V4.3 on a Project Zomboid server.

Deploy in about a minute from $9.00 a month, then add Total Rebalance for Vanilla Weapons and Guns - V4.3 in one click.