Source-checkedQuality of life & UI

Vehicle Military Zones

by Пупсич · for Project Zomboid

I warn you, all screenshots were taken on B42, it has quite noticeable differences from B41. The main goal of the mod is to add spawn zones for military vehicles in the appropriate places on the…

660KDownloads
32d agoLast updated
Steam WorkshopSource

About Vehicle Military Zones

From Steam Workshop

I warn you, all screenshots were taken on B42, it has quite noticeable differences from B41. The main goal of the mod is to add spawn zones for military vehicles in the appropriate places on the…

I warn you, all screenshots were taken on B42, it has quite noticeable differences from B41.

The main goal of the mod is to add spawn zones for military vehicles in the appropriate places on the vanilla map. However, at the moment, several mod maps are also supported. If you have ideas where else I can add military zones, I will listen to you.

The mod is designed to use modded vehicles, as there are no military vehicles in vanilla. So if you only play with vanilla vehicles, this mod is useless for you.

Can be added to/removed from existing save. When added to an existing save, the changes will only apply to unexplored areas. When removed from a save, already spawned cars will remain, but will no longer appear in other places.

If you want the cars to spawn only in military zones then load it after vehicle mods.

The mod also adds 4 new road stories: Military Blockade | Convoy | Blockpost, Biohazard Crash. By default all road stories don't spawn in first 5 days of apocalypse and stop spawning after 90 days. To understand what to expect, you can look at the mod's images. To ensure that semi-trailers spawn normally in stories, use KI5 Mini-fixes.

---> Old version <---

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Where are the zones:

  • Military base
  • Louisville checkpoint
  • East Army Camp near Louisville
  • Brandenburg
  • March Ridge
  • In small camp between Irvington and Brandenburg

Supported maps:

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Little bit of technical part

All vehicles are sorted from VehicleZoneDistribution.military, but it also works with army, just adding vehicles from army to military. The mod automatically removes all vehicles from other zones, so if you don't enable a special sandbox option, military vehicles will only spawn in military zones.

As I said earlier, the mod versions for B41 and B42 are slightly different and the main difference is the number of different zones.

-> military_burnt (burnt military vehiles; determined by the presence of "burnt" in the vehicle's script name) -> military_container (containers added by the mod Containers!; determined by the presence of "container" in the vehicle's script name) -> military_container_angled (slightly rotated containers) -> military_trailer (all trailers; determined by the presence of "trailer" in the vehicle's script name) -> military_trailer_angled (slightly rotated trailers) -> military_trailer_light (only small trailers; determined if offroad efficiency of trailer is less than or equal to 1) -> military_trailer_light_angled (slightly rotated light trailers) -> military_trailer_heavy (only huge heavy trailers; determined if offroad efficiency of trailer is more than 1) -> military_trailer_heavy_angled (slightly rotated heavy trailers) -> military_vehicle (all military cars; remainder after sorting) -> military_vehicle_angled (slightly rotated military cars) -> military_vehicle_light (light military cars; determined if (mass*engineForce*engineLoudness)/10^6 is less than or equal 425) -> military_vehicle_light_angled (slightly rotated light military cars) -> military_vehicle_heavy (heavy military cars; determined if (mass*engineForce*engineLoudness)/10^6 is more than 425) -> military_trailer_heavy_angled (slightly rotated heavy military cars)

Making your own compatibility

For vehicle mods: Just add your vehicle in VehicleZoneDistribution.military or VehicleZoneDistribution.army. If you are interested in where your vehicle will be distributed, read above about the zones.

For map mods: Will be a bit later.

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[h3]If you want to support me and my work you can do it here:[/h3]
[url=https://dalink.to/pupsich_0w0][img]https://i.postimg.cc/bvP9RTRz/dalogo.png[/img][/url]

Workshop ID: 3436499337 Mod ID: VMZNEW

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 32d ago.

Vehicle Military Zones on Nxeon

From our catalogue
One-click install
Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-03, released 2026-10-03

Game versions by loader

LoaderGame versionsNewest
Workshop

From 2 recorded builds of Vehicle Military Zones.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-032026-10-03n/aWorkshop
2026-09-272026-09-27n/aWorkshop

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Vehicle Military Zones on a Project Zomboid server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Project Zomboid

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorПупсич, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Vehicle Military Zones, answered

Generated from the mod’s own source data.

Is it free?

Yes. Vehicle Military Zones is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Vehicle Military Zones on a Project Zomboid server.

Deploy in about a minute from $9.00 a month, then add Vehicle Military Zones in one click.