About Wake Them Up
From Steam WorkshopSpawn building zombies fast optimizing performances costs. Problem description in [url=https://www.youtube.com/watch?v=UOQaZ0PflZs]that video . Ducks' Zombie Building Spawn Fix correction explained…
Spawn building zombies fast optimizing performances costs. Problem description in that video. Ducks' Zombie Building Spawn Fix correction explained in this video. This mod is a replacement to Ducks' Zombie Building Spawn Fix. It adds the same improvement but with less drawbacks, see details below.
Technical stuff
- does one room per cycle and suspends once the cell is fully woken up.
- continues when the size increases (when new rooms are loaded). The trick is: the size never decreases.
- as a primary consequence: the peak cost is only one room's cost. (instead of many as it occures a lot that many pop in one cycle) => that's what reduces / removes the stutters.
- as a consequence: each room is only requested once. (instead of constantly)
- as a consequence: long time server runs bigroom list is not a problem as the room list is never parsed.
- Mimic Vanilla behaviour to avoid spawning Zombies in the player's spawning building.
- Mimic Vanilla behaviour to avoid spawning Zombies in specific 'empty' rooms.
Remaining drawback
- Spawning zombies faster than vanilla will increase the CPU load. So you have to choose between that CPU cost increase and the risk of last second zombie spawn as described in the video.
Non technical stuff
- Credits to Ducks for the initial solution: Ducks' Zombie Building Spawn Fix.
- Picture comes from this video's miniature. Credits to the author for pointing out the problem.
If you still have questions, ask on Official PZ Discord: mod_support channel.
On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour.
If you wanna support, kind words are very welcome. If you don't have any, you can still give constructive criticism.
Workshop ID: 2972287975 Mod ID: WakeThemUp
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 23 mo ago.
Wake Them Up on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-12-26, released 2024-12-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Wake Them Up.
Run Wake Them Up on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorTchernobill, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
