Source-checkedQuality of life & UI

Wake Them Up

by Tchernobill · for Project Zomboid

Spawn building zombies fast optimizing performances costs. Problem description in [url=https://www.youtube.com/watch?v=UOQaZ0PflZs]that video . Ducks' Zombie Building Spawn Fix correction explained…

265KDownloads
23 mo agoLast updated
Steam WorkshopSource

About Wake Them Up

From Steam Workshop

Spawn building zombies fast optimizing performances costs. Problem description in [url=https://www.youtube.com/watch?v=UOQaZ0PflZs]that video . Ducks' Zombie Building Spawn Fix correction explained…

Spawn building zombies fast optimizing performances costs. Problem description in that video. Ducks' Zombie Building Spawn Fix correction explained in this video. This mod is a replacement to Ducks' Zombie Building Spawn Fix. It adds the same improvement but with less drawbacks, see details below.

Technical stuff

  • does one room per cycle and suspends once the cell is fully woken up.
  • continues when the size increases (when new rooms are loaded). The trick is: the size never decreases.
  • as a primary consequence: the peak cost is only one room's cost. (instead of many as it occures a lot that many pop in one cycle) => that's what reduces / removes the stutters.
  • as a consequence: each room is only requested once. (instead of constantly)
  • as a consequence: long time server runs bigroom list is not a problem as the room list is never parsed.
  • Mimic Vanilla behaviour to avoid spawning Zombies in the player's spawning building.
  • Mimic Vanilla behaviour to avoid spawning Zombies in specific 'empty' rooms.

Remaining drawback

  • Spawning zombies faster than vanilla will increase the CPU load. So you have to choose between that CPU cost increase and the risk of last second zombie spawn as described in the video.

Non technical stuff

If you still have questions, ask on Official PZ Discord: mod_support channel.

On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour.

If you wanna support, kind words are very welcome. If you don't have any, you can still give constructive criticism.

Workshop ID: 2972287975 Mod ID: WakeThemUp

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 23 mo ago.

Wake Them Up on Nxeon

From our catalogue
One-click install
Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2024-12-26, released 2024-12-26

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Wake Them Up.

Run Wake Them Up on a Project Zomboid server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Project Zomboid

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorTchernobill, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Wake Them Up, answered

Generated from the mod’s own source data.

Is it free?

Yes. Wake Them Up is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Wake Them Up on a Project Zomboid server.

Deploy in about a minute from $9.00 a month, then add Wake Them Up in one click.