About ISMCmod
From mod.ioISMCmod brings a plethora of content to the game including weapons, attachments, cosmetics, new factions and more.
Required mods;
1516914
ISMC Delta is deprecated.
ISMCmod brings a plethora of content to the game including weapons, attachments, cosmetics, new factions and more.
The mod has four theater mutators to choose from. PICK ONE:
ISMCarmory_Legacy ISMC guns and NWI cosmetics. Three player classes; blufor, redfor and team leader, with access to both western and eastern weaponry. Has vanilla enemy bots on each side.
ISMC_Casual ISMC guns and ISMC cosmetics. Security maps have you playing as “BluFor” with an AR based set of weapons. Insurgent maps have you playing as “RedFor” with an AK-based set of weapons. Contains all classes, Team Leader, Gunner, Breacher, Marksman, Demolitions and Advisor, and has unlimited class slots. Blufor/Redfor enemy bots.
ISMC_Hardcore Same as ISMC_Casual. Has limited class slots (1 Team Leader, 2 for other classes). 11 Players.
ISMC_Karmacore Same as ISMC_Hardcore. Has one slot per class. Coordinate or die. 5 players.
- Although not recommend; all theater class-slots will scale to 20 players.
- The theaters do not modify bot skill configs.
- The theaters can be played on both insurgent and security maps.
There are now also optional movement mutators. PICK ONE:
ISMCHighReady Vanilla speed but with high-ready, hardcore sprint animations.
ISMCHardcoreMovement 0.7 speed (1.5 sprint) with high-ready, hardcore sprint animations.
ISMCHardcoreMovementNHR Above, but, without hardcore sprint animations.
ISMCKarmacoreMovement 0.7 speed (1.2 sprint) with high-ready, hardcore sprint animations.
ISMCKarmacoreMovementNHR Above, but, without hardcore sprint animations.
Additional mutators which can be applied along side the other mutators:
ISMCJumpShoot Enables jump shoot and jump aiming.
Configuration in Game.ini
Pick one header. The 4 theater mutators inherit from ISMCBASE if you want to set global settings.
<pre>[/ISMCm/Mutators/ISMCBASE.ISMCBASE_C] [/ISMCm/Mutators/ISMCarmory_Legacy.ISMCarmory_Legacy_C] [/ISMCm/Mutators/ISMC_Casual.ISMC_Casual_C] [/ISMCm/Mutators/ISMC_Hardcore.ISMC_Hardcore_C] [/ISMCm/Mutators/ISMC_Karmacore.ISMC_Karmacore_C]
;Use to limit Team Leader slots NumTeamLeader=-1 ;Use to enable Medic slots. Names are "Blufor Medic""Redfor Medic" for Legacy and "BF Medic""RF Medic" for other theaters. ;Medic slots have no medic functionality and require you to configure another mod to provide it such as @Medic-demo NumMedic=0
;Tags are appended to gamestate to unlock certain gear. These two variables read from the array TagProfiles if not empty. Otherwise they use a default set (shown in the override example below) ;The night profile tags will have the default profile tags appended in night scenarios. TagProfileName="ISMCDefault" NightTagProfileName="ISMCDefaultNight" ;Add this variable multiple times to add multiple profiles. BY DEFAULT THIS IS EMPTY. ;Format is =ProfileName:Tag1,Tag2 etc ;Current tags available are ISMCNight and Thermal TagProfiles="ISMCDefault:" TagProfiles="ISMCDefaultNight:ISMCNight"
;In addition to adding "Thermal" to a profile above, thermals require hot bodies and players to be drawn to a separate depth buffer for the effect to work. ;This setting needs to be set to "True" for that to be applied. This can affect performance on ALL clients even when thermals aren't in use. ;This buffer is also used by the NWI optics shader and will be seen as a wallhack effect on vanilla scopes. ISMC scopes are patched to use a workaround shader but there may still be traces of vanilla scopes in the theaters. EnableThermalBuffers=False
;Enable/Disable firesupport options for PLAYERS. 0 or 1 ;Security Vanilla=1 EnableFS_ArtilleryHE=1 EnableFS_Apache=1 EnableFS_ArtillerySmoke=1 EnableFS_BlackHawk=1 EnableFS_A10=1
;Insurgents Vanilla EnableFS_MortarHE=1 EnableFS_MortarSmoke=1 EnableFS_MortarChemical=1 EnableFS_DroneIED=1 EnableFS_RocketBarrage=1 EnableFS_DroneGrenade=1
;ISMC West EnableFS_A10Strafe=1 EnableFS_A10Strike=1 EnableFS_AH64=1 EnableFS_UH60=1 EnableFS_Harrier=1 EnableFS_BuggyUS=1 EnableFS_MRAP=1
;ISMC East EnableFS_SU25Strafe=1 EnableFS_SU25Strike=1 EnableFS_MI17=1 EnableFS_MI24=1 EnableFS_YAK38=1 EnableFS_BUGGYRU=1 EnableFS_TIGR=1
;When using the 3 cosmetic theaters and hardcore checkpoint, by default all gear is stripped from players resulting in invisible players. ;An alternative respawn loadout is available to provide a default player model until resupply. [/script/insurgency.INSCheckpointHardcoreGameMode] RespawnLoadoutsDataAssetPath="/ISMCm/Game/Data/Gamemodes/HardcoreCheckpoint_Loadouts_ISMC.HardcoreCheckpoint_Loadouts_ISMC" ;Alternatively you can disable the weapon strip feature. bStripWeaponsOnRespawn=False
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 mo ago.
ISMCmod on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.20a, released 2026-03-07
Run ISMCmod on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-11-05Open ↗
- ✓AuthorAnders92, as published on mod.io
- ✓LicenseNot published by the sourceFree








