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NxLabs / Insurgency: Sandstorm

ISMCmod

By Anders92

ISMCmod brings a plethora of content to the game including weapons, attachments, cosmetics, new factions and more.

ISMCmod

Description

REQUIRED MODS;

ISMC Resources (ISMCr)

1516914

ISMC Delta is deprecated.


ISMCmod brings a plethora of content to the game including weapons, attachments, cosmetics, new factions and more.


The mod has four theater mutators to choose from. PICK ONE:

ISMCarmory_Legacy ISMC guns and NWI cosmetics. Three player classes; blufor, redfor and team leader, with access to both western and eastern weaponry. Has vanilla enemy bots on each side.

ISMC_Casual ISMC guns and ISMC cosmetics. Security maps have you playing as “BluFor” with an AR based set of weapons. Insurgent maps have you playing as “RedFor” with an AK-based set of weapons. Contains all classes, Team Leader, Gunner, Breacher, Marksman, Demolitions and Advisor, and has UNLIMITED class slots. Blufor/Redfor enemy bots.

ISMC_Hardcore Same as ISMC_Casual. Has LIMITED class slots (1 Team Leader, 2 for other classes). 11 PLAYERS.

ISMC_Karmacore Same as ISMC_Hardcore. Has ONE SLOT per class. Coordinate or die. 5 PLAYERS.

  • Although not recommend; all theater class-slots will scale to 20 players.
  • The theaters do not modify bot skill configs.
  • The theaters can be played on both insurgent and security maps.

There are now also OPTIONAL movement mutators. PICK ONE:

ISMCHighReady Vanilla speed but with high-ready, hardcore sprint animations.

ISMCHardcoreMovement 0.7 speed (1.5 sprint) with high-ready, hardcore sprint animations.

ISMCHardcoreMovementNHR Above, but, without hardcore sprint animations.

ISMCKarmacoreMovement 0.7 speed (1.2 sprint) with high-ready, hardcore sprint animations.

ISMCKarmacoreMovementNHR Above, but, without hardcore sprint animations.

Additional mutators which can be applied along side the other mutators:

ISMCJumpShoot Enables jump shoot and jump aiming.


Configuration in Game.ini

Pick one header. The 4 theater mutators inherit from ISMCBASE if you want to set global settings.

[/ISMCm/Mutators/ISMCBASE.ISMCBASE_C] [/ISMCm/Mutators/ISMCarmory_Legacy.ISMCarmory_Legacy_C] [/ISMCm/Mutators/ISMC_Casual.ISMC_Casual_C] [/ISMCm/Mutators/ISMC_Hardcore.ISMC_Hardcore_C] [/ISMCm/Mutators/ISMC_Karmacore.ISMC_Karmacore_C]

;Use to limit Team Leader slots NumTeamLeader=-1 ;Use to enable Medic slots. Names are "Blufor Medic""Redfor Medic" for Legacy and "BF Medic""RF Medic" for other theaters. ;Medic slots have no medic functionality and require you to configure another mod to provide it such as @Medic-demo NumMedic=0

;Tags are appended to gamestate to unlock certain gear. These two variables read from the array TagProfiles if not empty. Otherwise they use a default set (shown in the override example below) ;The night profile tags will have the default profile tags appended in night scenarios. TagProfileName="ISMCDefault" NightTagProfileName="ISMCDefaultNight" ;Add this variable multiple times to add multiple profiles. BY DEFAULT THIS IS EMPTY. ;Format is =ProfileName:Tag1,Tag2 etc ;Current tags available are ISMCNight and Thermal TagProfiles="ISMCDefault:" TagProfiles="ISMCDefaultNight:ISMCNight"

;In addition to adding "Thermal" to a profile above, thermals require hot bodies and players to be drawn to a separate depth buffer for the effect to work.  ;This setting needs to be set to "True" for that to be applied. This can affect performance on ALL clients even when thermals aren't in use. ;This buffer is also used by the NWI optics shader and will be seen as a wallhack effect on vanilla scopes. ISMC scopes are patched to use a workaround shader but there may still be traces of vanilla scopes in the theaters. EnableThermalBuffers=False

;Enable/Disable firesupport options for PLAYERS. 0 or 1 ;Security Vanilla=1 EnableFS_ArtilleryHE=1 EnableFS_Apache=1 EnableFS_ArtillerySmoke=1 EnableFS_BlackHawk=1 EnableFS_A10=1

;Insurgents Vanilla EnableFS_MortarHE=1 EnableFS_MortarSmoke=1 EnableFS_MortarChemical=1 EnableFS_DroneIED=1 EnableFS_RocketBarrage=1 EnableFS_DroneGrenade=1

;ISMC West EnableFS_A10Strafe=1 EnableFS_A10Strike=1 EnableFS_AH64=1 EnableFS_UH60=1 EnableFS_Harrier=1 EnableFS_BuggyUS=1 EnableFS_MRAP=1

;ISMC East EnableFS_SU25Strafe=1 EnableFS_SU25Strike=1 EnableFS_MI17=1 EnableFS_MI24=1 EnableFS_YAK38=1 EnableFS_BUGGYRU=1 EnableFS_TIGR=1

;When using the 3 cosmetic theaters and hardcore checkpoint, by default all gear is stripped from players resulting in invisible players. ;An alternative respawn loadout is available to provide a default player model until resupply. [/script/insurgency.INSCheckpointHardcoreGameMode] RespawnLoadoutsDataAssetPath="/ISMCm/Game/Data/Gamemodes/HardcoreCheckpoint_Loadouts_ISMC.HardcoreCheckpoint_Loadouts_ISMC" ;Alternatively you can disable the weapon strip feature. bStripWeaponsOnRespawn=False

MEDIC SLOTS HAVE NO MEDIC FUNCTIONALITY AND REQUIRE YOU TO CONFIGURE ANOTHER MOD TO PROVIDE IT; SUCH AS @MEDIC-DEMO


HOW TO PLAY THE MOD:

PLAYERS: To play simply join a server running ISMC. If it doesn't work the server is most likely not updated to the newest version yet.

SERVER OWNERS: Add 1516914 and 150867 to your mod.txt, and one of the mutators above to your startup parameters. Having 150-200 supply is a good idea.

(The AllYouCanEat mutator isn't recommended if you have issues saving your loadouts; use InitialSupply=200 etc instead in game.ini)

LOCALPLAY: Subscribe to this mod as-well-as ISMCr (link up top or in dependencies below). Use a command such as below to load. Find more help in the links.

open Farmhouse?Scenario=Scenario_Farmhouse_Checkpoint_Security?Mutators=ISMC_Casual?bSoloGame=1

ISMC Local Play Guide

Sandstorm Localplay Launcher Software

NWI Server Guide (uses same settings for local)


JOIN OUR DISCORD SERVER: HTTPS://DISCORD.GG/Q32RPMAPXB FOLLOW US!

YOUTUBE: https://www.youtube.com/c/ISMCMod1 TWITTER: https://twitter.com/ISMCmod/ INSTAGRAM: https://www.instagram.com/ismcmod/ STEAM COMMUNITY GROUP : htt

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