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NxLabs / Insurgency: Sandstorm

TORO

By TOCA_

Welcome to Spanishtan! All game modes are avaiable.

TORO

Description

TORO 1.15B 1.1.5 UPDATE REPACK - ADDED FREE FOR ALL GAME MODE TORO?SCENARIO=SCENARIO_TORO_FFA

WHAT'S NEW (1.05B > 1.15B UPDATE):

· 1.15 update repack. · Added Free For All Game Mode

What's new (1.04b > 1.05b update):

· 1.14 update repack (fixed grey checkered ground texture).

Known issues:

· Not all game modes have restricted areas. If anyone miss them, please let me know it. · Easter egg secret weapon still a little buggy. Random disappear problems. (I'm not a good programmer sorry).

Thanks a lot to RareK for the Radial Button on the chicken MOAB easter egg :) And all of you that reportered bugs and made suggestions to make this a decent playable map.

AVAIABLE SCENARIOS LIST PVP GAME MODES:

DEATHMATCH / FREE FOR ALL: TORO?Scenario=Scenario_TORO_FFA Domination Small: TORO?Scenario=Scenario_TORO_Domination_Small Firefight: TORO?Scenario=Scenario_TORO_Firefight PUSH SECURITY: TORO?Scenario=Scenario_TORO_Push_Security PUSH INSURGENTS: TORO?Scenario=Scenario_TORO_Push_Insurgents FRONTLINE: TORO?Scenario=Scenario_TORO_Frontline TEAM DEATHMATCH: TORO?Scenario=Scenario_TORO_Team_Deathmatch DOMINATION: TORO?Scenario=Scenario_TORO_Domination

Coop Game Modes:

Survival: TORO?Scenario=Scenario_TORO_Survival Outpost: TORO?Scenario=Scenario_TORO_Outpost

CHECKPOINT SECURITY: TORO?Scenario=Scenario_TORO_Checkpoint_Security CHECKPOINT INSURGENTS: TORO?Scenario=Scenario_TORO_Checkpoint_Insurgents

HARDCORE CHECKPOINT SECURITY: TORO?Scenario=Scenario_TORO_Checkpoint_Security?Mode=CheckpointHardcore HARDCORE CHECKPOINT INSURGENTS: TORO?Scenario=Scenario_TORO_Checkpoint_Insurgents?Mode=CheckpointHardcore

FULL MAPCYCLE.TXT EXAMPLE

(Scenario="Scenario_TORO_FFAl",Lighting="Day") (Scenario="Scenario_TORO_FFA",Lighting="Night")

(Scenario="Scenario_TORO_Survival",Lighting="Day") (Scenario="Scenario_TORO_Survival",Lighting="Night")

(Scenario="Scenario_TORO_Outpost",Lighting="Day") (Scenario="Scenario_TORO_Outpost",Lighting="Night")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="Checkpoint") (Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="Checkpoint")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Night",Mode="Checkpoint") (Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Night",Mode="Checkpoint")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="CheckpointHardcore") (Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="CheckpointHardcore")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Night",Mode="CheckpointHardcore") (Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Night",Mode="CheckpointHardcore")

(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Day") (Scenario="Scenario_TORO_Push_Insurgents",Lighting="Night")

(Scenario="Scenario_TORO_Domination",Lighting="Day") (Scenario="Scenario_TORO_Domination",Lighting="Night")

(Scenario="Scenario_TORO_Domination_Small",Lighting="Day") (Scenario="Scenario_TORO_Domination_Small",Lighting="Night")

(Scenario="Scenario_TORO_Firefight",Lighting="Day",Mode="Firefight") (Scenario="Scenario_TORO_Firefight",Lighting="Night",Mode="Firefight")

(Scenario="Scenario_TORO_Team_Deathmatch",Lighting="Day",Mode="Team_Deathmatch") (Scenario="Scenario_TORO_Team_Deathmatch",Lighting="Night",Mode="Team_Deathmatch")

(Scenario="Scenario_TORO_Push_Security",Lighting="Day",Mode="Push") (Scenario="Scenario_TORO_Push_Security",Lighting="Night",Mode="Push")

(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Day",Mode="Push") (Scenario="Scenario_TORO_Push_Insurgents",Lighting="Night",Mode="Push")

(Scenario="Scenario_TORO_Frontline",Lighting="Day",Mode="Frontline") (Scenario="Scenario_TORO_Frontline",Lighting="Night",Mode="Frontline")

DOMINATION WITH 6VS6 BOTS GAME.INI EXAMPLE

[/Script/Insurgency.DominationGameMode] bBots=True BotQuota=6 AIDifficulty=1 WinLimit=100 RoundLimit=4 RoundTime=600 GameTimeLimit=-1 bResetPointsEachRound=True MinimumPlayers=1 SwitchTeamsEveryRound=0 InitialSupply=25 MaximumSupply=25 bAllowFriendlyFire=True FriendlyFireModifier=1

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