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NxLabs / Insurgency: Sandstorm

Mountain Pass

By deerslug

Checkpoint map set in the mountains

Mountain Pass

Description

Checkpoint map set in the mountains.

Map: MountainPass

Checkpoint scenarios:

You can plug any of these IDs in to your server for different scenarios / variation of checkpoint

Name Difficulty ID

Compound Assault Medium Scenario_MountainPass_Checkpoint

Bunker Assault Hard Scenario_MountainPass_Checkpoint_2

Bunker Medium Scenario_MountainPass_Checkpoint_3

Sweep and Clear Hard Scenario_MountainPass_Checkpoint_4

Battle in the woods Extra Hard Scenario_MountainPass_Checkpoint_5

Bunker Assault 2 Medium Scenario_MountainPass_Checkpoint_6

East Village Assault Medium Scenario_MountainPass_Checkpoint_7

Bunker 2 Medium Scenario_MountainPass_Checkpoint_8

Mounted Patrol Medium Scenario_MountainPass_Checkpoint_9

Mounted Patrol 2 Medium Scenario_MountainPass_Checkpoint_10

Insurgency Medium Scenario_MountainPass_INS

Counter Assault Medium Scenario_MountainPass_INS_2

Outpost scenarios: 

Name Difficulty ID

Outdoor Medium Scenario_MountainPass_Outpost

Bunker Hard Scenario_MountainPass_Outpost_2

in / out Medium Scenario_MountainPass_Outpost_3

Tunnel Defence Easy Scenario_MountainPass_Outpost_4

Range: Scenario_MountainPass_Range

Lighting Scenarios: Day, Night

offline:

open MountainPass?Scenario=Scenario_MountainPass_Checkpoint?Lighting=Day

v1.14

  • Updated for 1.14
  • Added some vehicles to the airport
  • Added some more buildigns to the main village

v0.26

  • Updated for 1.11
  • Added a new checkpoint layer

v0.25

  • New outpost layer
  • 3 new checkpoint layers
  • Fixes for bunker outpost and bunker assault 2
  • Small update to the east village

v0.24

  • 1.9
  • 3 new outpost layers
  • 1 new checkpoint layer (Bunker assault 2)
  • Added 2 new locations in the bunker + new entrance
  • Overhauled the mansion
  • Minor tweaks to the air strip and security main
  • Updated points on Bunker Assault, Bunker, and Sweep and Clear
  • Added hardcore variants to all 8 checkpoint layers
  • Updated night scenario
  • Removed fog
  • Added indoor lights around the map
  • Fixes
  • Battle in the woods crash on C
  • Compound assault point names
  • Compound assault mansion capture zone extended to include wings

v0.23

  • 1.7.1
  • Edited some bunker counter attack spawns to prevent being spawned on
  • Added some new paths in the bunker

v0.22

  • Night mode is back
  • Added "kill house" to the range
  • Activated at the computer just beside the tents
  • The bots don't like to stay in place so they'll probably just rush you
  • Added a vehicle counter attack to compound assault
  • Fixes
  • Added stairs so ai don't get stuck on doors

v0.21

  • First village has been redone
  • Added a few extra spawn locations in the tunnels
  • New minimap
  • Higher resolution loading screen
  • Performance boost for checkpoint_3
  • Fixes:
  • White halo effect in the bunker
  • Moved some counter attack spawns further away
  • Shadows are showing on grass again
  • Adjusted some spawns for checkpoint_5

Issues:

  • Ai falling to death (Please let me know if you see this)
  • I need scenario name + objective
  • Ground disappears when looking at a cave from a certain position

TODO:

  • Other game modes (if requested)
  • More checkpoint layers (if requested)
  • More sounds

(Pictures by fetcher)

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