
NxLabs / Insurgency: Sandstorm
Coastline
Coastline is an urban map that that uses a mix of areas ranging from close quarters to open areas. This map supports Push, Checkpoint, and Hardcore Checkpoint.

Description
Coastline is an urban map that that uses a mix of areas ranging from close quarters to open areas.
BECAUSE OF AN ISSUE WITH ONE OF THE LATEST GAME UPDATES, THE SANDSTORM HAS BEEN DISABLED IN THE DAY VERSION OF THE MAP UNTIL A FIX IS FOUND.
MASSIVE UPDATE RELEASED!
-Massive detail pass all over the map. -Re-work of some areas of the map to allow for better gameplay and flow -Two sandstorms now happen on the day version of the map. One after capturing A, another after the last point is active -A night version has been added that takes place during a Shock and Awe air raid -AI improved and more cover node points have been added -Optimization pass done all over the map -Custom sounds added to areas of the map to allow for more immersion -The Cache Objective E at the lighthouse on the night map will trigger secondary explosions, players are advised to get a safe distance before detonation -Loading screens added for each map -New character loadout areas -Destructible objects have been added to areas of the map, such as pillars, cars, and small objects -Sandstorm now optimized so players with low graphics will be able to now see it
NEW NIGHT MODE!
After talks have broken down, airstrikes continue for the third day. Players are tasked with sweeping through the map and clearing out areas while the air raid is in progress. This night map is well lit as the city is still populated, as a result, some areas might be too bright for night vision goggles. TV screens on the map will show news footage of the air strikes, fire sprinklers may also have a chance at extinguishing Molotov's that are thrown into them.
Day map. Set a few weeks after the first round of airstrikes, the city is now a warzone. Two sandstorms trigger, one after the first objective is captured, another after the last objective is activated.
MAP PREVIEW VIDEO BY SMALL BRAIN: https://www.youtube.com/watch?v=KiD8obWbdfQ
Possible bugs: -If you join half way through the night map, you will not see the air raid fx, this is being worked on. -Ai might not attack some objectives -Fire sprinklers might not extinguish all Molotov's thrown in them -If the round is reset during a sandstorm, there might be a visual glitch with it appearing briefly during the round start -Lighthouse explosion event won't hurt players, the damage volume has been removed at the moment as it causes a crash
This map supports these scenarios: Push, Checkpoint, and Hardcore Checkpoint.
IMPORTANT: PLEASE MAKE SURE THE CORRECT SCENARIO IS LOADED WITH THE CORRECT TIME OF DAY, OTHERWISE EVENTS DURING THE MAPS WILL NOT TRIGGER CORRECTLY. Push: Day: open Coastline?Scenario=Scenario_Coastline_Push?bBots=1?Lighting=Day Dusk: open Coastline?Scenario=Scenario_Coastline_Push?bBots=1?Lighting=Dusk Night: open Coastline?Scenario=Scenario_Coastline_Push?bBots=1?Lighting=Night
Checkpoint and Hardcore Checkpoint: Day: open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Lighting=Day open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Game=CheckpointHardcore?Lighting=Day
Dusk: open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Lighting=Dusk open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Game=CheckpointHardcore?Lighting=Dusk
Night: open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security_NightRaid?Lighting=Night open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Game=CheckpointHardcore_NightRaid?Lighting=Night
Big thanks to Small Brain, RareKiwi, Shane, Skillet, Snakeyio and Tom for helping out and testing during development.
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