About Build Info
From Steam WorkshopDisplays more information about the block you're holding or aiming at, along with other features listed below. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3170315974]Air leak finder…
Displays more information about the block you're holding or aiming at, along with other features listed below.
Air leak finder was moved to a standalone version! This means you can use that without all the other stuff this mod provides.
Highlight features
- Config/ModMenu - Player customizable and toggleable features
- Most of this mods' features can be customized or turned off entirely.
- Easiest way to do so is by using the TextAPI mod menu, open chat and press F2, then a button will appear top-left. (Screenshot #6)
- Alternatively you can edit the config.ini yourself, found in: %appdata%\SpaceEngineers\Storage\514062285.sbm_BuildInfo\config.ini which can then be reloaded mid-game using /bi reload in chat.
- Equipped/aimed block information
- Equipping a block to place will show a text box showing various info about it, like its mass, integrity, time to build, aswell as block-specific data like inventory capacity, power drain/storage, etc. (Screenshot #3)
- Aiming at a block with welder/grinder (ship ones too) will also show this box with data relevant to its current state instead of definition data. (Screenshot #1)
- It shows projected block info aswell, even ones that can't be welded so that you know why they can't be and can see overlays for them too.
- Overlays can also be locked to stay on an aimed real block using Shift+Reload (Shift+R default) and you can also still see overlays for your equipped block at the same time.
- Additionally, the vanilla block info has some colored line additions for critical, ownership and components that grind into something else (e.g. power cells on battery block, Screenshot #1).
- Overlays
- Showing mount points, airtight cell faces, conveyor/upgrade/terminal ports and various other block-specific data like ship tool influence area, thruster damage, weapon accuracy cone, etc. (Screenshot #3/Screenshot #4)
- Cycled by pressing Ctrl + (can be changed in config/modmenu).
- Also by aiming at a block and pressing Shift ToggleCubeSize (default Shift R) you activate overlay lock-on to keep it visible without needing to keep aiming.
- Terminal extra info
- Fills in missing info from the block's bottom-right info in the terminal.
- Stuff like inventory usage+mass, power stats, production status, etc.
- Cockpits/RCs also contain grid-wide power stats.
- Selecting multiple blocks also shows some combined stats for them (affected by GUI transparency unfortunately).
- Toolbar Info
- This covers a wide range of things for toolbars:
- - On-HUD toolbar info for the currently controlled cockpit/RC (Screenshot #5)
- - In-menu toolbar info (right side) for any toolbar, very useful to remind what PB argument that one slot has.
- - Event toolbar descriptions (left side) to explain when each slot gets triggered (for example in sensor's toolbar).
- - Block actions in toolbars have improved text status that includes block-group-aware status too.
- Block Actions also have customized icons for clarity and distinction because vanilla ones are blurry and very few.
- You can also rename slots per cockpit for the in-HUD one using CustomData with [Toolbar] header and page-slot = name format, see /bi help for more details.
- ConveyorVis / Conveyor network visualization
- Using /bi conveyorvis or /bi cn in chat while aiming at a ship will map out the conveyor networks.
- (Screenshot #2)
- It automatically refreshes when ship blocks or connections change.
- - Blocks that have no ports connected to anything will pulse all their ports red. While broken/unfinished blocks will flash their connected ports a bit orange-ish red.
- - Yellow, Cyan, Orange, Blue, SpringGreen, SkyBlue, LimeGreen are the colors used for networks, they cycle if you happen to have more than the colors of course.
- - Dots same colors as the network indicate blocks with a single port (dead end).
- - Pink dots mean the block can connect to another grid (connectors, rotors, etc).
- - Transluscent boxes indicates inventory (and shows how many inventories with multiple boxes).
- ... and many more little things
- But this description is too large for steam to let me write, so I've moved the full feature list to a separate page: Full feature list
Soft dependency: Text API
The Text API mod is used for better text representation and placement. Due to the game's auto-adding of dependencies that mod should be automatically installed.
However, this mod will fall back to HUD notifications if TextAPI is not installed or not working.
For modders:
Highlights
From source dataFootprint
A 8 MB download, rated a light load on a server.
Last update
Its author last shipped an update 13 mo ago.
Build Info on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-09-19, released 2025-09-19, 8 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Build Info.
Dependencies
- Required: Text HUD API
- Required: Leak Finder
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Build Info on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Space Engineers
- File size
- 8 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorDigi, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
