About Nanobot Build and Repair System
From Steam WorkshopNanobot build and repair system for small and large ships/stations (automatic welding/grindig/cleanup system) Features This system could repair damaged , build projected and grind marked/enemy blocks…
[h1]Nanobot build and repair system for small and large ships/stations (automatic welding/grindig/cleanup system)[/h1]
Features
- This system could repair damaged, build projected and grind marked/enemy blocks within range around the system. It also could collect floating objects (components/ore/ingot). (Maximum range adjustable via setting file, default 75m large version 25m small version)
- The system could work in two modes.
- [table]
- [tr][th][/th][th]Search Mode[/th][/tr]
- [tr][td]Walk[/td][td]Only block within range and connected to the grid of the BaR-System or grids connected via connector, merge blocks, pistons, motors, .. are detected (attached grids via landing gears don't count)[/td][/tr]
- [tr][td]Fly[/td][td]All blocks in range of the BaR-System are detected, so a fly by ship/vehicle could be repaired. The drawback of this mode is its higher electric power consumption (10kW instead of 2kW). Collecting floating objects is only availabe in this mode[/td][/tr]
- [/table]
- There are three modes for Welding / Grinding priority.
- [table]
- [tr][th][/th][th]Work Mode[/th][/tr]
- [tr][td]Weld before grind[/td][td]Grinding won't start until all blocks are build/repaired. Use this mode e.g. for a (ship) factory where the 'connecting' blocks between projector and build grid should be removed after complete build.[/td][/tr]
- [tr][td]Grind before weld[/td][td]Grind will start a soon as blocks to grind are detected. Use this mode e.g. while placing new blocks and you like to remove wrong placed blocks immediately after marking them.[/td][/tr]
- [tr][td]Grind if weld get stuck[/td][td]Grinding will start when all blocks are build/repaired or no material is available to continue welding. Use this mode e.g. if you like to retrieve missing materials by grinding 'old' ships.[/td][/tr]
- [/table]
- The working range is individually adjustable in all directions (left,right,top,bottom,forward,backward).
- The build/repair/grind (enemy blocks) priority could be adjusted by block classes:
- AutoRepairSystem, ShipController, Thruster, Gyroscope, CargoContainer, ControllableGun (Gatling gun/turret, Missle turret), EnergyBlocks (Reactors, Solar panels, batteries), Programmable Block (Programmable- and timers blocks), Projector, Functional Block (Airvent, Motor, ..), Production Block (Arc Furnace, Refinery, ..), Doors, ArmorBlock (Armor block and all switched off blocks)
- Ignore Color feature: If you have intentionally unwelded blocks, you could setup a color in the terminal settings of the system. Blocks colored with that color would not be repaired/build (projected blocks will be created, but not fully welded).
- Grind Color feature: Blocks colored with that color would automaticly be grinded. See Work mode for details on weld/grind order.
- Janitor feature: If this function is enabled the system grinds blocks in range not owned by you or your fraction. This allows cleanup the 'garbage' in its range. While grinding these 'enemy' block the same priority as repairing blocks is used, so e.g. if "ControllableGun" is the highest priority enemy weapons will grinded first. This makes the BaR-System also an effective defence system. (For server admins this function could be switched off separately).[b](New)Options, that control the behavior while grinding Enemy/Neutral blocks.
- Janitor grind to disable only: Grinding stops as soon the block is out of order.
- Janitor grind to hack only : Grinding stops as soon the block hacked.[/b]
- Collect floating objects. The system could also collect any kind of floating objects in range. The priority of components, ore, ingot, stone, gravel could be separately changed/switch on/off.
- Needed materials for build/repair are automaticly pulled out of the connected conveyor/container system and/or the internal inventory (If "Use conveyor" is set).
- Materials from grinded inventories are automaticly pulled into the BaR-System and if the inventory of the BaR block is full, automaticly pushed into the connected containers.
- 'Friendly' damage detection. Blocks grinded by you or a fraction member will not be repaired immediately. There is a timeout of 60[s]. This gives you the chance to grind and remove the block. If you grind it by mistake, it will be repaired after the timeout. (Works for angle grinder and ship grinder)
- System is fully controlable via terminal
- Queuing of missing materials, displaying system state on panels is available via scripting interface.
- An out of the box script is available, for details please see Nanobot Build and Repair System Queuing: http://steamcommunity.com/sharedfiles/filedetails/?id=867822734
- System could be controlled also via scripting interface.
- This allows full control over the range, welding order, ignore special blocks, missing materials, ..
- A separate demo blueprint is available. It shows some of the scripting features of the block (including queuing items inside assemblers). See Demo Automatic Build and Repair Station: http://steamcommunity.com/sharedfiles/filedetails/?id=867483764
- Status lights showing the current state of the block:
- [table]
- [tr][th]Top light[/th][th]Lower light[/th][th]State[/th][/tr]
- [tr][td]Black[/td][td]Black[/td][td]Switched off[/td][/tr]
- [tr][td]Green[/td][td]Yellow[/td][td]Ready and welding (or transporting)[/td][/tr]
- [tr][td]Green[/td][td]Blue[/td][td]Ready and grinding (or transporting)[/td][/tr]
- [tr][td]Red[/td][td]Yellow[/td][td]Blocks to weld but no items[/td][/tr]
- [tr][td]Red[/td][td]Blue[/td][td]Block to grind but inventory is full[/td][/tr]
- [/table]
- System is survival and dedicated server ready
Highlights
From source dataFootprint
A 16 MB download, rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
Nanobot Build and Repair System on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-08-29, released 2021-08-29, 16 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Nanobot Build and Repair System.
Run Nanobot Build and Repair System on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Space Engineers
- File size
- 16 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorDummy08, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
