Source-checkedVehicles & ships

[EEM] Exploration Enhancement Mod

by LeonserGT · for Space Engineers

A huge expansion for your survival gameplay experience, gameplay overhaul bringing you space simulator experience. Over 200 new ships, stations, wreckages and more! Huge thanks to all workshop…

528KDownloads
3 yr agoLast updated
370 MBFile size
Steam WorkshopSource

About [EEM] Exploration Enhancement Mod

From Steam Workshop

A huge expansion for your survival gameplay experience, gameplay overhaul bringing you space simulator experience. Over 200 new ships, stations, wreckages and more! Huge thanks to all workshop…

A huge expansion for your survival gameplay experience, gameplay overhaul bringing you space simulator experience. Over 200 new ships, stations, wreckages and more!

Huge thanks to all workshop authors, contributed in this mod - your creations is what making it unique!

Join our discord server: https://discord.gg/NEsk3vtgpx

What's new in this mod?

[img=http://i.imgur.com/nUCCAAa.jpg][/img] You're able to trade using new item "credits" as currency. For now it's just physical item in your inventory, without mass or volume. Trading outposts and trader ships passing by are neutral unless you attack or grind them - any damage or missing blocks will cause triggering an alarm and calling for police. Trading is made with in-game script by Mahtrok and his Project Exodus. Two types of trade ports: retail (personal use by hands) and commercial (with ship). Every trade terminal has collector to throw your goods or currency and connector to get offers, it also has menu screen and button terminal - use menu to choose item to buy and select its package: x1, x10 or x100. When you sell your goods or throw credits in collector it will appear as user's credit in the bottom of menu: you can watch how much money do you have during trading session. Bought items will be thrown out of trading port connector into your ship or near you. Click "cancel" to extract your money from user's credit via connector. Follow trade route waypoints near one station to find trading another trade station!

[img=http://i.imgur.com/H1UeWQc.jpg][/img] You attacked trading station or civilian? Be ready to explain your actions to police (SEPD). Or better run, because they shoot first, then ask questions. Depending on distress signal level you can meet different police forces from police drones to Police Chief himself piloting G-201 "Devastator". Damaged police ships can and will call for reinforcements.

[img=http://i.imgur.com/34IpETA.jpg][/img] Shooting down cops? Tresspassing military objects or top secret research stations? Beware of military forces (UCMF). They always fly in wings or operative groups, including frigates and destroyers. Almost all military ships will call for reinforcements if damaged, so better run if you see these guys. No joking.

[img=http://i.imgur.com/yXpZHBr.jpg][/img] More random encounters, more different types of encounters! Trading stations, police outposts, debris or wreckages, ambushes or minefields, stations with an interesting story inside, military installations, neutral refuelling stations, deep space exploration vessels and long-range recon cruisers. It is almost impossible to find them all for a sole player!

[img=http://i.imgur.com/RSpIwtf.jpg][/img] A lot of new cargoships and all of them will react if you attack them - calling for police and fleeing or engaging and fighting. Capturing cargoship now is more challenging, but also well rewarded. Huge variety of sizes - from small scout space bikes to huge Dromedary Trader and Atlant High-Security Transport.

[img=http://i.imgur.com/tutAHsq.jpg][/img] More pirates! Now they're not just drones, but fighters, corvettes and frigates with pilots in flight seats. They also got some stealthy grinder drones and ships, mostly in ambushes - don't let them get too close! Most of pirate ships can call for help with certain chance.

[img=http://i.imgur.com/HvjKLSm.jpg][/img] WARNING! You must create your own faction with "accept peace" to make faction relations to you work as intended!

[CIVL] Civilian - friendly [SEPD] Police - neutral [UCMF] Military Forces - neutral [ISTG] Independent Traders - friendly

Player made NPC factions: [MMEC] 'Medveds' Military Elite Corporation - hostile [AMPH] Amphion Corporation - neutral [KUSS] KUS Shipyards - neutral [HS] Hyperion Systems - neutral [MA-I] Mahriane Industries - friendly [EXMC] Extraterrestrial Mining Corporation - friendly

Factions has stations, cargoships and their own security squads.

[img=http://i.imgur.com/TS4tPao.jpg][/img] Respawnships were updated to match new vision from survival update. They all equipped with survival kits and minimalistic layout otherwise.

Planetary drop pods replaced with simple rover, so you can drive around and find your spot to settle.

All content is based on workshop items marked with "Exploration" tag, all of them are modless.

Why? Because content quality is so much higher, when create with love and passion by many authors. Because one person is not able to fill entire mod with high-quality blueprints alone. Because, YOU, dear contributors, made a hell of a job and creations that good MUST find its meaning in game :)

Thanks again to all of authors, whose creations were used in this mod! All authors with links can be found in a collection: LIST OF USED ASSETS IN EEM

CREDITS: Thraxus - programming: entire core functionality and currently most of EEM functionality is supported by him; Mahtrok - in-game scripting: whole trading routine, author of Mahriane and EXMC factions; Skleroz - in-game scripting: advanced AI script, other minor scripts; Maxyall - artist & writer: commercial LCDs designer, author of all logs, stories and mini-scenarios; Cheetah - programming: AI, advanced security, faction relations; Digi - programming: cleaner script, programming support; Nukeguard - 3d artist: models for piloted cockpits, credits item; SPECIAL THANKS: EvanBaxter - assets, loads of moral support; Alysius - torpedo homing PB script for NPC; The Witch - custom asteroids; AssHunter - Sci-Fi LCD textures;

KNOWN ISSUES:

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 370 MB download, rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

[EEM] Exploration Enhancement Mod on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2023-10-03, released 2023-10-03, 370 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of [EEM] Exploration Enhancement Mod.

Run [EEM] Exploration Enhancement Mod on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Content”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
Space Engineers
File size
370 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorLeonserGT, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

[EEM] Exploration Enhancement Mod, answered

Generated from the mod’s own source data.

Is it free?

Yes. [EEM] Exploration Enhancement Mod is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download [EEM] Exploration Enhancement Mod from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run [EEM] Exploration Enhancement Mod on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload [EEM] Exploration Enhancement Mod in Files.