About Reavers: Terror of the Verse
From Steam WorkshopMeridius_IX has retired from modding. Click Here for more details. Description Reavers is a PvE mod that adds hostile encounters to your game world. Encounter Information This table provides…
Meridius_IX has retired from modding. Click Here for more details.
Description
Reavers is a PvE mod that adds hostile encounters to your game world.
Encounter Information
This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.
[table ] [tr] [th]Attribute[/th] [th]Description[/th] [/tr] [tr] [td]Behavior Difficulty[/td] [td]★★★★☆ - Hostile[/td] [/tr] [tr] [td]Grid Difficulty[/td] [td]★★★★☆ - Difficult[/td] [/tr] [tr] [td]Environments[/td] [td]Space, Atmosphere, Gravity[/td] [/tr] [tr] [td]Encounter Types[/td] [td]Space Cargo Ship, Planetary Cargo Ship, Boss Encounter[/td] [/tr] [tr] [td]Spawning Conditions[/td] [td]Chance, Combat Phase, Threat Score[/td] [/tr] [tr] [td]Special Abilities[/td] [td]Jetpack Inhibitor (Boss), Jump Drive Inhibitor (Boss), Randomized Weapons (Boss)[/td] [/tr] [/table]
What Are Reavers?
The Reavers in this mod are heavily inspired by the Reavers of the Firefly TV series / Serenity movie. They are aggressive, cannibalistic pirates that fly macabre ships often adorned with sharp protrusions and bodies of their previous victims. When they spot a target, they will chase it relentlessly - that is their way.
Reavers do not automatically know where players or targets are (unless they are alerted by other Reavers). They detect their targets using a few methods. Up to 10km, they can see any target that has an antenna or beacon signal that is visible to them. Within 5km, they can detect grid motion depending on its speed and size. Within 2km, targets are considered to be within visual range regardless of broadcasting signals or movement. They will attack player characters, and player / NPC owned grids.
Types Of Encounters
You will mainly encounter Reavers while in space or on Lunar Surfaces (anywhere that standard cargo ships can appear).
Reavers also have a small chance of appearing in the dead zone between where planetary atmosphere ends and zero-gravity begins. This is enabled by a recent Modular Encounters Spawner feature that allows "Gravity Cargo Ships"
While on planets, each Reaver SpawnGroup has a 0.5% chance of being considered an eligible spawn during the spawning process. So planetary encounters are very rare, but certainly possible.
Depending on what sort of grids you have built, you will encounter different types of Reaver ships. If you have large and well armed grids, then you can expect to see larger Reaver encounters. Small Reaver encounters start at a threat score of 333, Medium start at 666, and the Largest encounters start at 999. If you are an admin or playing offline, you can check Threat Score at your current position using the spawner /MES.GESAP chat command.
An Upgraded Reavers Experience
All the NPC grids in this mod have been overhauled. Many encounters are completely new grids built from the ground up, with a few that were also heavily modified versions from the previous mod.
This iteration of the mod now uses RivalAI to drive all NPC Behavior. I've done my best to keep the core behavior of these encounters be similar to how they acted using the programmable block based AI, and I've also added a few new behavior quirks that I won't spoil here.
In future updates, I plan to add content for planets and deep space.
Special Thanks
Thanks go out to Master Scarlett for providing the Havelock encounter and Keen's author of the original Big Red / Big Blue ships (Tomas Rampas?). Thanks to Splitsie and Capac Amaru for Cockroach encounter. Thanks to the Ball&Chain Gang Community for the Nikkadudu boss encounter.
Resources
Join The Modular Encounters Collection Discord Server for News, Updates, and Support.
Highlights
From source dataFootprint
A 25 MB download, rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
Reavers: Terror of the Verse on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-09-18, released 2022-09-18, 25 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Reavers: Terror of the Verse.
Dependencies
- Required: Modular Encounters Systems
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Reavers: Terror of the Verse on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGame modes & minigames
Game modes, minigames and competitive formats for your server.
Compatibility
- Game
- Space Engineers
- File size
- 25 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorMeridius_IX / Lucas, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
