About Sketafuls Adventurepack
From ThunderstoreA full Valheim expansion pack with 270+ weapons, 50+ creatures, 40+ armor tiers, 65+ foods, 100+ build pieces, magic progression, Jewelcrafting, backpacks, sharks, bosses, Deep North endgame content, QoL, RPG systems and server-ready progression.
This readme is for version 3.1.5
Updating the readme is not a top priority and as such might not always be fully up to date with the modpack. Just check what version it was updated for (this header) and then check the updates and see if any of the functions are still there, and/or if more functions have been added.
What the hell is this?
I usually make modpacks for different games I like to play, but end up modding and running servers for. Games like Minecraft, ARK and so on and since I'm playing a lot of Valheim I just felt it was about time to do something about it.
I love modding. It's really fun to add things that expand the gameplay and to fix things I find could be handled better. Mods that help me sort things make me happy, as an example. I also dislike cheating. I never really been much for the "creative mode" part of any game. If you get everything handed to you, then where's the fun?
So I try to keep my modpacks as balanced as possible between making some parts easier while not taking away the work needed to advance in the game. Like the portals, perfect example. I would never just allow everything through the portals, it would make ships useless and make everything to easy. But... Allowing better portals to be built to let you take some extra thrue for each advance you make in the game? Perfect!
I really isn't very good at explaining so I let AI go through the mods list and, following some guidlines, write a better description of the pack. (I might have giving it the promt that it should "sell" the description. :P)
Lazy AI Description (the time I put down on all this AI-crap really didn't make it as lazy as it sounds, but still, AI)
Sketaful’s Adventurepack
A larger, harder, more RPG-driven Valheim experience built around danger, progression, loot, building, magic, survival depth, and quality-of-life — without turning the game into a shortcut simulator.
This pack keeps the core Valheim loop intact: explore, gather, build, craft, fight, die, recover, improve, push deeper. But almost every layer has been expanded. The world is more hostile, the loot chase is deeper, characters grow further, bases become more expressive, and multiplayer servers get more long-term structure.
A more dangerous world
The enemy roster is massively expanded across the full game.
The Meadows, Black Forest, Swamp, Mountains, Plains, Mistlands, Ashlands-style progression and Deep North all gain new threats: beasts, undead, magical enemies, corrupted casters, cultists, golems, spiders, bears, wolves, mammoths, storm creatures, fire enemies, frost enemies, Deep North warbands and boss-like encounters.
Creatures can also become more dangerous through expanded scaling, with more stars, special effects, elemental infusions, stronger loot rules and multiplayer scaling.
The result: exploration stays dangerous long after vanilla Valheim would start feeling predictable.
Expanded raids and invasions
Base attacks are expanded with new raid pools tied to the added creature ecosystem.
You can be attacked by fox packs, razorbacks, bears, crawlers, rotting elk, prowlers, ancient shamans, Deep North beasts, storm enemies, Jotarr raiders, mammoths and hostile mage groups.
The result: base defense becomes more varied, more threatening and less repetitive.
New animals, tameables and mounts
The pack adds more wildlife and creature interaction, not just more enemies.
You can encounter creatures such as bears, foxes, razorbacks, prowlers, dire wolves, pridetusks, ursa, darkhorn sheep and other biome-specific animals or beastlike creatures.
The tameable list includes both added creatures and expanded vanilla creature options. Tameables include black bear, fox, grizzly bear, prowler, razorback, dire wolf, pridetusk, ursa, darkhorn, helling, conjured root, tar golem and several vanilla creatures that normally are not part of standard taming.
Mounting is expanded too. More creatures can be ridden, including unusual choices such as deer, necks, blobs, serpents, seekers and other configured creatures. Saddles are tiered, and mounts can attack while mounted where supported.
The result: a stronger capture, tame, ride, protect and travel loop.
A much larger weapon sandbox
Combat gets a major expansion through new weapon lines across many material tiers.
The pack adds more weapon options for early, mid and late progression, including bone, flint, bronze, iron, silver, blackmetal, chitin, crystal, dwarven, flametal, Deep North, fire, frost, lightning and boss-material equipment.
Weapon variety is much broader than vanilla:
- swords, bastard swords, greatswords and claymores
- knives, daggers, dual daggers and scimitars
- axes, battleaxes and throwing axes
- maces, hammers and sledges
- spears, lances, tridents, atgeirs and pikes
- katars, claws and fist weapons
- bows, greatbows and crossbows
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 103 other projects installed alongside it.
Sketafuls Adventurepack on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.1.6, released 2026-08-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 25 recorded builds of Sketafuls Adventurepack.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 3.1.6 | 2026-08-01 | n/a | BepInEx |
| 3.1.5 | 2026-05-12 | n/a | BepInEx |
| 3.1.4 | 2026-04-28 | n/a | BepInEx |
| 3.1.3 | 2026-04-02 | n/a | BepInEx |
| 3.1.2 | 2026-03-05 | n/a | BepInEx |
| 3.1.1 | 2026-02-22 | n/a | BepInEx |
Dependencies
- Required: SmoothSave
- Required: Heightmap_Unlimited_Remake (thunderstore, not in our catalogue)
- Required: CombatOwner (thunderstore, not in our catalogue)
- Required: LocalizationCache
- Required: SteadyRegeneration (thunderstore, not in our catalogue)
- Required: ReportCard (thunderstore, not in our catalogue)
- Required: Digitalroots Slope Combat Assistance
- Required: Eternal Fire
- Required: AdvancedTerrainModifiers
- Required: SearchableBuildMenu (thunderstore, not in our catalogue)
- Required: MultiUserChest
- Required: Warfare
- Required: Wizardry
- Required: Armory
- Required: Monstrum
- Required: WarfareFireAndIce (thunderstore, not in our catalogue)
- Required: XRayVision (thunderstore, not in our catalogue)
- Required: Quick Stack Store Sort Trash Restock
- Required: DiscoveryPins
- Required: MonstrumDeepNorth (thunderstore, not in our catalogue)
- Required: More Vanilla Build Prefabs
- Required: Gizmo (thunderstore, not in our catalogue)
- Required: Logo_Changer (thunderstore, not in our catalogue)
- Required: AzuAntiCheat (thunderstore, not in our catalogue)
- Required: ServerCharacters
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Sketafuls Adventurepack on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Works on a server
From source side supportThunderstore lists server-side support for Sketafuls Adventurepack as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server. 103 other projects installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorSketaful, as published on Thunderstore
- ✓LicenseNot published by the sourceFree







