About MonsterLabZBalance
From ThunderstorePersonal MonsterLabZ encounter balance and progression tweaks for Valheim 1.0.
MonsterLabZ Balance
A personal balance of selected MonsterLabZ encounters for Valheim, based on my own preferences for progression, spawn frequency and rewards.
The mod keeps the following MonsterLabZ natural world encounters enabled and disables the other MonsterLabZ natural world spawns. A runtime guard discovers MonsterLabZ CreatureManager prefabs at runtime and reapplies this whitelist immediately before normal world-spawn evaluation, so CreatureManager configuration updates cannot re-enable excluded encounters. Internal/helper spawns used by MonsterLabZ are left intact. All curated natural spawns are limited to level 1 (no stars).
Spawn configuration
Spawn frequency is configurable in BepInEx/config/xnolde.monsterlabzbalance.cfg. The server values are synchronized to clients.
For every curated encounter you can configure:
EnabledChance(percent per eligible spawn check)Interval(seconds)MaxCount
The four land encounters also expose GroupSizeMin and GroupSizeMax. Every curated encounter exposes Spawn time, with the same Day, Night and Always values used by MonsterLabZ. The defaults preserve the mod's existing schedule, except that all three Dwarf Goblin encounters are intentionally set to Day: Mycotic Greydwarf = Night; Dwarf Goblin = Day; Dwarf Goblin Shaman = Day; Dwarf Goblin Loot = Day; Goblin Ship = Day; Draugr Ship = Night; Deep Sea Serpent = Night. Biomes, progression requirements, ocean depth and the rest of the balance remain fixed by the mod.
The default values are the values listed below.
Encounters
Mycotic Greydwarf (Greydwarf_Purple_Shroom)
- HP: 150
- Attack: Greydwarf Brute melee attack (30 slash)
- Spawn: Black Forest, night by default (
Spawn timeconfigurable: Day/Night/Always); 5% chance every 600 s; group 1; max 1 - Drops: MushroomBlue 1-2, Mushroom 1-2
Dwarf Goblin (DwarfGoblin)
- HP: 80
- Spawn: Plains, day by default (
Spawn timeconfigurable: Day/Night/Always); 15% chance every 450 s; group 3-4; max 5 - Drops: Coins 3-5
Dwarf Goblin Shaman (DwarfGoblinShaman)
- HP: 60
- Spawn: Plains, day by default (
Spawn timeconfigurable: Day/Night/Always); 10% chance every 450 s; group 1-2; max 2 - Drops: Coins 4-6
- Original attacks are preserved
Dwarf Goblin Loot (DwarfGoblinLoot)
- HP: 60
- Spawn: Plains, day by default (
Spawn timeconfigurable: Day/Night/Always); 5% chance every 300 s; group 1; max 1 - Drops: Coins 5-8, Amber 2-4, Ruby 1-3
- Original flee AI is preserved
Goblin Ship (ML_GoblinShip)
- HP: 800
- Spawn: Plains coast/edge, day by default (
Spawn timeconfigurable: Day/Night/Always), after Moder; ocean depth 15-20; 10% chance every 1000 s; max 1 - Structural material drops are removed; original cargo and crew drops are preserved
- Original crew, AI, attacks and resistances are preserved
Draugr Ship (ML_DraugrShip)
- HP: 500
- Spawn: Black Forest coast/edge, night by default (
Spawn timeconfigurable: Day/Night/Always), Misty weather, after The Elder; ocean depth 15-20; 10% chance every 1000 s; max 1 - Original hull drops are preserved
- Cargo: 3-5 cargo containers per ship; each container rolls 1-3 entries from BoarJerky 3-6, IronScrap 3-6, AmberPearl 4-6 and RottenMeat 2-4
- Original crew, AI, attacks and resistances are preserved
Deep Sea Serpent (DeepSea_Serpent)
- HP: 800
- Spawn: Ocean, night by default (
Spawn timeconfigurable: Day/Night/Always), after Bonemass; ocean depth 20-30; 5% chance every 1000 s; max 1 - Cast attack: 35 blunt + 40 fire
- Drops: SerpentMeat 4-6, SerpentScale 8-12, FishRaw 2-4, TrophyDeepSeaSerpent 12.5%
- Other attacks and resistances are preserved
Requirements
- BepInExPack Valheim
- MonsterLabZ cjayfix 3.0.15
No replacement MonsterLabZ configuration file is required.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 18d ago.
MonsterLabZBalance on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.5, released 2026-10-17
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 6 recorded builds of MonsterLabZBalance.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.5 | 2026-10-17 | n/a | BepInEx |
| 0.1.4 | 2026-10-10 | n/a | BepInEx |
| 0.1.3 | 2026-10-09 | n/a | BepInEx |
| 0.1.2 | 2026-10-07 | n/a | BepInEx |
| 0.1.1 | 2026-10-06 | n/a | BepInEx |
| 0.1.0 | 2026-10-06 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: MonsterLabZ cjayfix
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run MonsterLabZBalance on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for MonsterLabZBalance as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-18Open ↗
- ✓Authorxnolde, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




