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Big Cats Taming

DBy DeadlyEssence01

Tame the Big Cats in FotSA - only Patherinae for now

Description

 

<span style="color: #f1c40f;">This mod is a WIP / Early Release. It'll likely be buggy. - Wait til 1.0.0 for a stable release.</span>

<span style="color: #e74c3c;">Requires both Pet AI and FotSA: Patherinae</span>

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<span style="color: #18a085;">Implemented</span>:

  • Taming!
  • AI Behaviors are unified across the species as of 0.9.0 - so all that's left is adding more specialty behavior and tweaking current values until I am happy with them.
  • Pets can be mortally wounded giving you a chance to heal them.&nbsp;
  • Pets can be revived with a temporal gear. (Yes, this is configurable, please read the Pet AI mod page for all Pet AI related configs).
  • Butchering compatbility
  • Primitive Survival compatbility.

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Want more tameable cats?&nbsp; Felinae Taming and Cats - (Not my mods)&nbsp;

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<span style="color: #d35400;">Known Issues:</span>

  • Attack behavior can be a little funky. Pets will attack but also do weird things during their cooldown, I'll work on fixing it.
  • Black texture on tamed pantherinae accepted foods (from prim survival missing but being listed as accepted food), I'll fix this soon, but it's not a major priority since its entirely visual.
  • (1.22 ver 0.10.0-pre1) Butchering Compat for the tamed neo babies is not functioning correctly. They simply will not be butcherable until I can fix it.

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<span style="color: #2880b9;">Roadmap:</span>&nbsp;

  • Tweak AI until I am happy with it.&nbsp;
  • Add new fun behaviors to the AI, like the play fighting from their wild counterparts.
  • Add Saber Cats (FotSA: Machairodontinae) - for 1.22

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<span style="color: #8e44ad;">Wishlist</span> (Possible but not necessarily likely):

  • Add attachment points for gear/armor.
  • Add gear/armor
  • Genelib??

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<span style="color: #2b3e50;">Misc Info:
</span>This mod only touches the wild Patherinae babies - to make them tameable.&nbsp;

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Changelog

Ver 0.10.0-pre1:

&nbsp;- update for 1.22

Ver 0.9.1:

- Tweak: "add" patch to "addmerge" for better mod compat.
- Fix: wild cub pantherinae not accepting food after set cooldown on foods.

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Ver 0.9.0:&nbsp;

- Tweak: Finally unified the ai task behaviors for sanity. (Yay for decisions). They still wont be perfect for a bit, but we're a step closer to sane behaviors across pantherinae.
- Tweak: Made tamed pantherinae pettable and ropetiable in generation 0, because yeah.
- Tweak: Follow lead holder as generation 0 (with rope).
- Tweak / Fix : A LOT of clean up of the AI tasks.
- Tweak: Removed Flee behavior from cubs for now. Will readd later when I have a sane implementation.
- Tweak: Removed hunting prey (not from commands) from cubs.

- Fix: Tamed Pantherinae were missing petcookie on their behavior eatItemCodes. Hopefully no more infinite cookies.
- Fix: tamed panthinae patch having petcookie.
- Fix: Panthera having Neofelis sounds... and sometimes their speeds.
- Fix: crash on not having a dead animation for mortally woundable behavior.

Ver 0.8.3: - fix tamed panthera family spawning in the wild...

Ver 0.8.2:
- Fixed a health parameter.
- Fixed Panthera panthers not being set to attack/seek things other than chicken and hare... oops.
- Modified tame foods.
- Added raw eggs.
- Added fish meat
- Added bone
- Fixed mortallywoundable / healing
- Added Primitive Survival fish fillet compat.

Ver 0.8.1 - Fix despawn condition left on some cats.
Ver. 0.8.0 - Release

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