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Birth Signs

ABy Ashadelo

Adds Elder Scrolls styled birthsigns to vintage story

Birth Signs

Description

Adds Birthsigns to Vintage Story

Each Birthsign provides unique bonuses along with abilities, ranging from small stat boosts to effects that can significantly change how you approach certain game mechanics.

Abilities are bound to R by default but are rebindable in the games controls.

Birthsigns & Effects 

These effects are the most up to date (image values might be out of date)
(ability icons can be dragged around with your mouse).

Warrior

  • +10% melee damage
  • +10% health bonus
  • Second WInd ability - Heals 50% of your total health over 8 seconds, costs 400 hunger and 10% temporal stability. Has a 1 day cooldown
  • <span style="color: #e74c3c;">+7.5% hunger drain</span>
    Drawn to the blade

Steed

  • +5% movement speed
  • <span style="color: #e74c3c;">-10% melee damage</span>
  • Sprint ability - Gain 25% movespeed for 12 seconds, costs 100 satiety. Has a 2.5 hour cooldown
    Impatient, always hurrying

Lady

  • +15% health bonus
  • <span style="color: #e74c3c;">-7.5% digging, mining, and cutting speed</span>
  • Charm ability - Charms a hostile creature for 12 seconds to be passive to you and other players, charmed creatures will look for other hostile mobs to attack. Cost 15 temporal stability and has a 36 hour cooldown
    Noble spirit, enhanced vitality

Temporalist

  • +25% max temporal stability
  • 10% slower stability drain
  • Temporal Realignment ability - Rewinds the players position and health back to 8 seconds ago, works even through death. Costs 700 hunger and 47.5 temporal stability. Has a 7 day cooldown
  • <span style="color: #e74c3c;">-25% healing effectiveness</span>
    Attuned to temporal magic

Tower

  • 0.20 flat damage reduction
  • immune to knockback
  • <span style="color: #e74c3c;">10% to use more tool and weapon durability on use</span>
    Steadfast, endures more pain

Lord

  • +40% healing effectiveness
  • <span style="color: #e74c3c;">+10% animal detection range</span>
  • Sanctuary ability - Heals you and players for 10 health within a 4.5 block radius over 5 seconds. Costs 5 health to cast. Has a 2 day cooldown
    Healthy body, healing hands

Shadow

  • &minus;22.5% animal detection range
  • Mist Step ability - Go invisible for 15 seconds, deaggroing mobs and disabling your ability to sprint (its called step for a reason), invisibility can break early if you deal damage to something. Makes screen greyscale and also makes the player become 85% transparent to others aswell. Has a 1 day cooldown
  • <span style="color: #e74c3c;">-5% health</span>
    Silent and elusive

Thief

  • +2% movement speed
  • +10% foraging yield
  • +5% increased cracked vessel drops

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