
Description
Put simply: the contents of each vessel will be worth around 4 gears so they're now worth opening.
Seed: Contains 1 slot, just like vanilla
Food: Contains 4 slots instead of one
Forage: Contains 2.25 slots instead of 2.5 with dramatically buffed drops
Ore: Contains 3.25 slots instead of 1.25 with dramatically buffed drops
Tool: Flint tools are now obsidian tools and drop way less often.
Farming: Contains 2.25 slots instead of 2.5, removed/tweaked bad drops, drops cattailroots instead of cattailtops
Arctic Supplies: Applies similar buffs to those seen above (as it's just a mix of different vessel types)
"Okay so I downloaded the mod and I have to ask: Why are the drop amounts of certain items so high?!"
Consider that you're spending 8 gears to obtain the vessel. That means in a stack of 64 you're paying 1 gear for 8 items.
I wanted every loot roll to be equal in value rather than try to balance around some rolls being more valuable than others.
That way, if you crack open a vessel you're always going to get SOMETHING of value, even if it's not something you exactly want.
Some drops are naturally going to be more sought-after, but it's the difference of "not what I wanted" and "wow this is literally worthless"
A hint for dealing with Forage and Arctic Supplies vessels: you can craft the twine, grass, and cattails to get more space
ATTENTION:
Install https://mods.vintagestory.at/crackedvesselconfig instead if you want to make your own vessel loottable.
DISCONTINUED:
You no longer need a mod to adjust the drop rates of vessels.
Ratings & reviews
Sign in to leave a rating or comment.

