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Bulwark (discontinued)

LBy Lastelle

A civilisation mod

Bulwark (discontinued)

Description

<span style="color: #e74c3c;">Looking for modders interested in continuing the mod
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Overview

This mods adds a new way of claiming area: Strongholds

  • Strongholds are bound to a flag that has to be placed at the surface (by default maxium 10 blocks under world generated ground)
  • They prevent player from placing other blocks than siege equipment in 96x96x96 area
    (ore bombs, gabions and Rusty Shell siege gun are considered siege equipment)
  • They send notifications to its members when needed (when attacked, captured or lost)
  • They require high quantity of food to be kept active (up to 4 containers containing food can be placed around the flag)
  • They can be captured by other players if they capture its flag

As well as logistic posts

  • Logistic posts allow to bind multiple food storages to a single flag, even cellars
  • They have to share the same banner as the flag's, capturing them will therefore stop supplying the stronghold

As well as barricades

  • Barricades are cheap blocks that can be placed even in enemy strongholds
  • They need to be broken multiple time before actually disappear
  • They are unstable and cannot be placed one on another

Notes

  • It is the player that captures the flag that owns the stronghold.
  • Flags can be swapped during capture (most colours are supported but there is not available motif yet)
  • They can be named by their claimant using /stronghold name &lt;name&gt;. It allows more in depth notifications as well as displaying a HUD notification to players when they enter it
  • Its claimant can grant access to a single player group by using /stronghold league &lt;group name&gt; and revoke it using /stronghold stopleague &lt;group name&gt;
  • By default, 1 food satiety allows a stronghold to hold for 0.0001 days
  • Breaking blocks or killing a player in one of its (or group's) stronghold increases its siege intensity which requires to supply even more food to maintain it, allowing to conquer a town or fort by cutting its access to food
    This is also applied by&nbsp;Sabre au clair mercenaries and tamed locust
  • By default, stone-based blocks all require at least a copper pickaxe to break, metal-based doors at least a bronze pickaxe, board-based doors at least a copper axe and crude door a stone axe.

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Mod config :

<span style="text-decoration: underline;">BulwarkModConfig.json</span>

claimDurationPerSatiety (float) &nbsp;&nbsp; = 0.0025 (duration in day per satiety in the cellar)

undergroundClaimLimit (int) &nbsp;&nbsp; &nbsp; &nbsp; = 10&nbsp;&nbsp;&nbsp;&nbsp; (how deep can a flag be raised underground)

allStoneBlockRequirePickaxe (bool) = true

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What to expect

  • Siege ladders that can be pushed away
  • Stronghold upgrades (healing buffs, notifications about nearby players movement or actions)
  • Compatibility with RustyShell
  • Ability to capture players

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