

Description
<span style="color: #e74c3c;">Looking for modders interested in continuing the mod
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Overview
This mods adds a new way of claiming area: Strongholds
- Strongholds are bound to a flag that has to be placed at the surface (by default maxium 10 blocks under world generated ground)
- They prevent player from placing other blocks than siege equipment in 96x96x96 area
(ore bombs, gabions and Rusty Shell siege gun are considered siege equipment) - They send notifications to its members when needed (when attacked, captured or lost)
- They require high quantity of food to be kept active (up to 4 containers containing food can be placed around the flag)
- They can be captured by other players if they capture its flag
As well as logistic posts
- Logistic posts allow to bind multiple food storages to a single flag, even cellars
- They have to share the same banner as the flag's, capturing them will therefore stop supplying the stronghold
As well as barricades
- Barricades are cheap blocks that can be placed even in enemy strongholds
- They need to be broken multiple time before actually disappear
- They are unstable and cannot be placed one on another
Notes
- It is the player that captures the flag that owns the stronghold.
- Flags can be swapped during capture (most colours are supported but there is not available motif yet)
- They can be named by their claimant using
/stronghold name <name>. It allows more in depth notifications as well as displaying a HUD notification to players when they enter it - Its claimant can grant access to a single player group by using
/stronghold league <group name>and revoke it using/stronghold stopleague <group name> - By default, 1 food satiety allows a stronghold to hold for 0.0001 days
- Breaking blocks or killing a player in one of its (or group's) stronghold increases its siege intensity which requires to supply even more food to maintain it, allowing to conquer a town or fort by cutting its access to food
This is also applied by Sabre au clair mercenaries and tamed locust - By default, stone-based blocks all require at least a copper pickaxe to break, metal-based doors at least a bronze pickaxe, board-based doors at least a copper axe and crude door a stone axe.
Mod config :
<span style="text-decoration: underline;">BulwarkModConfig.json</span>
claimDurationPerSatiety (float) = 0.0025 (duration in day per satiety in the cellar)
undergroundClaimLimit (int) = 10 (how deep can a flag be raised underground)
allStoneBlockRequirePickaxe (bool) = true
What to expect
- Siege ladders that can be pushed away
- Stronghold upgrades (healing buffs, notifications about nearby players movement or actions)
- Compatibility with RustyShell
- Ability to capture players
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