
Butchering - Medieval Expansion Patch REVISITED (Outdated!)
Adds models for Aurochs to Butchering mod instead of the generic model

Description
<span style="color: #e74c3c;">CaptainOats has provided a means to add any creature as a butchable item as of May 31, 2025. The system used follow the up-to-date norms and will have continued support through the Butchering Compat Patch and the official mod. I suggest the Butchering Compat Patch, which gets regular updates and is in-line with coding norms, for your modding needs. While this does mean creatures return to a generic state, it is far more stable. Thank you everyone who enjoyed this mod while it was still in need; I will be discontinuing versions for this mod patch.</span>
<span style="color: #e74c3c;">Please note: This will ONLY work with the combination of this mod and Medieval expansion patch due to the way it calls the ModID's. You must ADD THIS MOD (1.0.1+ version) in addition to the Butchering mod. It will retain full functionality plus the extra features. When Medieval Expansion gets updated, I will release an updated version to bring it in line again.</span>
This mod combines the mechanics of Butchering and the Aurochs (which don't crash your game on 1.20!) of Medieval expansion patch 1.01 to re-enable Aurochs processing. They now can be picked up, hanged, skinned, and table butchered with their model! Even after the update of Medieval Expansion, you may find this useful.
Previously, Butchering had compatibility for the Aurochs by default BUT it used a generic model instead of the Aurochs model. It also loses that ability while Medieval Expansion awaits update to 1.20.x. This was due to the mod creator creating a catch-all system in order to add compatibility to other mod creatures with rapid efficiency at the slight cost of visuals. Luckily, Phoenicius created a compatibility mod back in the day before official support was started. In so doing he also did much of the leg work (lol) with the models. Current implementation is a clean-up of code to allow use on the 1.20.x builds only.
The aurochs baby currently does not have a distinct model past initial death; it uses the generic model from the official support of the Butchering mod. Why are you killing baby cows anyway?!
To Do:
There is some Z-fighting of the textures on the aurochs bull when it is in its hanging state at the front right quarter. If anyone else witnesses this, please drop a note in the comments.
Finish modeling the baby aurochs. But why tho. 😢
<span style="text-decoration: line-through;">This mod is messsy in the sense that it should be an isolated patch of files rather than including the full set. I need to separate the .json's that deal specifically with the Aurochs to minimize overlap.</span> -done!
Contacting CaptainOats to intake the changes to be part of the official mod. -working on it
REQUIRED
Credit to:
CaptainOats and G3rste for Butchering
Phoenicius for the adjusted model work
Elocrypt for the Medieval Expansion Patch
Feel free to call-out any issues you run into on this mod page.
Shout out to propaneko as well for the Butchering Compat Patch for a similar mod. Feel free to use theirs as it will also allow you to do the Auroch butchering process; the only difference is this mod uses Auroch model instead of the generic. :)
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