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Butchering - Medieval Expansion Patch REVISITED (Outdated!)

EBy ElusiveEnigma

Adds models for Aurochs to Butchering mod instead of the generic model

Butchering - Medieval Expansion Patch REVISITED (Outdated!)

Description

 

<span style="color: #e74c3c;">CaptainOats has provided a means to add any creature as a butchable item as of May 31, 2025. The system used follow the up-to-date norms and will have continued support through the Butchering Compat Patch and the official mod. I suggest the Butchering Compat Patch, which gets regular updates and is in-line with coding norms, for your modding needs. While this does mean creatures return to a generic state, it is far more stable. Thank you everyone who enjoyed this mod while it was still in need; I will be discontinuing versions for this mod patch.</span>

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<span style="color: #e74c3c;">Please note: This will ONLY work with the combination of this mod and Medieval expansion patch due to the way it calls the ModID's. You must ADD THIS MOD (1.0.1+ version) in addition to the Butchering mod. It will retain full functionality plus the extra features. When Medieval Expansion gets updated, I will release an updated version to bring it in line again.</span>

This mod combines the mechanics of Butchering and the Aurochs (which don't crash your game on 1.20!) of Medieval expansion patch 1.01 to re-enable Aurochs processing. They now can be picked up, hanged, skinned, and table butchered with their model! Even after the update of Medieval Expansion, you may find this useful.

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Previously, Butchering had compatibility for the Aurochs by default BUT it used a generic model instead of the Aurochs model. It also loses that ability while Medieval Expansion awaits update to 1.20.x. This was due to the mod creator creating a catch-all system in order to add compatibility to other mod creatures with rapid efficiency at the slight cost of visuals. Luckily, Phoenicius created a compatibility mod back in the day before official support was started. In so doing he also did much of the leg work (lol) with the models. Current implementation is a clean-up of code to allow use on the 1.20.x builds only.

The aurochs baby currently does not have a distinct model past initial death; it uses the generic model from the official support of the Butchering mod. Why are you killing baby cows anyway?!

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To Do:

There is some Z-fighting of the textures on the aurochs bull when it is in its hanging state at the front right quarter. If anyone else witnesses this, please drop a note in the comments.

Finish modeling the baby aurochs. But why tho. 😢

<span style="text-decoration: line-through;">This mod is messsy in the sense that it should be an isolated patch of files rather than including the full set. I need to separate the .json's that deal specifically with the Aurochs to minimize overlap.</span> -done!&nbsp;

Contacting CaptainOats to intake the changes to be part of the official mod. -working on it

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REQUIRED

Medieval Expansion Patch

Butchering

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Credit to:

CaptainOats and G3rste&nbsp;for Butchering

Phoenicius for the adjusted model work

Elocrypt for the Medieval Expansion Patch

Rhonen for Medieval Expansion

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Feel free to call-out any issues you run into on this mod page.

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Shout out to propaneko as well for the Butchering Compat Patch for a similar mod. Feel free to use theirs as it will also allow you to do the Auroch butchering process; the only difference is this mod uses Auroch model instead of the generic. :)

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