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C&N Events

KBy KenigVovan

Arena PvP events for Vintage Story: 1v1 duels, FFA, and Spleef...

Description

C&N EVENTS

Arena PvP & Minigames for Vintage Story

C&N Events adds a queue-based PvP and minigame event system: duels, team fights, Spleef, Team Deathmatch, King of the Hill, Capture the Flag, Hunger Games, Juggernaut and Parkour. Players register for matches through a GUI or chat commands, are teleported to a dedicated arena with a predefined loadout, fight, and return to their original inventory once the match concludes. Includes ranked (Elo) matchmaking, single-elimination tournaments that can run on a schedule, registration windows that gather a full lobby on purpose, optional entry-fee wagers, and a full in-game admin panel for arenas, rewards and limits (brief showcase video). English and Russian localization.

Game Modes

Arena Duels & Team Fights

Pick a class, fight on an arena, winner takes the reward. Formats: 1v1, 2v2, 3v3, 5v5, and FFA. Default classes:

  • Spearman: steel spear, chain/scale steel armor
  • Archer: long bow, 64 steel arrows, blackbronze lamellar
  • Plate: blackguard blade, crude shield, full steel plate

Admins can add, remove, or edit classes (see Loadouts below).

Spleef

2 to 8 players on a 20×20 wooden platform. Cage countdown, then break blocks beneath opponents.

  • Classic: configurable tool & melt delays
  • Shrinking: platform shrinks inward on a timer

Team Deathmatch

Two parties respawn and fight until one team hits the kill limit or the timer runs out. Score is by team frags; a tie at time-up is a draw.

  • Per-team respawn points: no world-spawn flicker
  • Loadout re-equip + heal on every respawn
  • Live scoreboard & kill feed: teamkills/self-kills don’t count
  • Configurable killLimit and timeLimitSeconds

King of the Hill

2 to 4 teams of up to 5, respawns on. A circular hill zone is marked on the arena and only the team that outnumbers every other team inside it scores - equal numbers score nothing.

  • Advantage bonus: 1 point/s, +1 per extra player, capped at +2
  • First to 200, or the leader at 8 minutes

Juggernaut

FFA with respawns, played on a deathmatch arena - no new arena needed. One player wears the crown: +20 max health and +50% melee damage.

  • Score for every kill made while crowned
  • Dethroning the juggernaut takes the crown, a full heal and the buff
  • First to 25, or the highest score at 10 minutes

Capture the Flag

Two teams (up to 5v5). Grab the enemy flag from its post and carry it home while your own flag is in place. First to the capture limit or ahead at time-up wins.

  • 3D flags rendered on posts and above carriers
  • Dropped-flag return rules, kill feed, live score

Hunger Games

Up to 12 tributes (solo or duo) drop into an arena full of loot chests. A shrinking zone - rendered as a translucent dome - forces fights until one tribute (or duo) survives.

  • Tiered chest loot: common / rare / cornucopia tables
  • Feast event and periodic sponsor drops
  • Grace period, start freeze, no-build, elimination cannon
  • Placement rewards by survival order
Read the full description on Vintage Story ModDB →

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