
Chunk Stability Override
Override the natural temporal stability of the world on a chunk-by-chunk (or global) basis
Description
Originally for when you find a really nice spot in the world but it happens to have low natural stability.
Also works to lower natural stability so you can for e.g. create areas where stepping into them instantly lowers a player to 0 by setting a modifier of -1000 or such.
Modifiers are ignored during temporal storms ensuring they still work as normal.
Just as a reminder, you can see chunk borders with:
<pre>.debug wireframe chunk</pre>To use:
/stab X
Modify the natural stability within the current chunk by X.
Positive numbers = more stability, negative = less. You won't need more than +/- 1-2 for most scenarios.
If both the current-chunk and global stability are overridden, chunk stability is used.
/globalStab X
Modify the natural stability of the entire world by X.
/checkStab
Check whether and by how much the world/ your current chunk has been temporally modified.
On dedicated servers, setting stability is locked behind the privilege "stab" which requires you to run /player [playername] privilege grant stab first.
Known issues:
Gear spins in the wrong direction when you update a chunk's stability, at least sometimes. This is because technically the mod changes the amount of stability a player gains/loses rather than modifying the actual stability of the area itself.
Ratings & reviews
Sign in to leave a rating or comment.

