

Class Overhaul
Complete rework of vanilla classes, giving them abilities beyond simple stat changes and recipes.

Description
I've always been rather unhappy with the vanilla classes because they are all basically just commoner but slightly different and it's really boring!
Most other class mods I've seen as well are only json-patched classes that bring nothing new to the table.
This mod is my attempt at fixing that.
Classes were rebuilt with multiplayer synergy in mind, but are still highly effective for solo play.
If you have any suggestions for any features I should add to the classes, be sure to let me know in the comments.
IMPORTANT:
Some features of this mod is not compatible with any "trait acquirer" mod and are locked to specific classes regardless of their traits.
If adding this to an existing world, be sure to run the .charsel command, otherwise character stats might be stuck as vanilla.
Also if you like this mod, please check out my other mod; Temporality Plus
-Blackguard-
Starved soldier
<span style="color: #9b59b6;" data-darkreader-inline-color=""><span style="--darkreader-inline-color: var(--darkreader-text-2fcc71, #47d582);">>Merciless - new mechanic</span></span>
Gain +2% melee damage for every 1% of movement speed lost.
<span style="color: #9b59b6;" data-darkreader-inline-color=""><span style="--darkreader-inline-color: var(--darkreader-text-2fcc71, #47d582);">>Ravenous - new mechanic</span></span>
Gives a flat +10% hunger rate.
For every 100 saturation above 500, gain 2% melee damage, 4% hunger rate, and 4.5% mining speed.
For every 100 saturation below 500, lose 4% melee damage, 8% hunger rate, and 9% mining speed.
<span style="color: #2fcc71; --darkreader-inline-color: var(--darkreader-text-2fcc71, #47d582);" data-darkreader-inline-color="">>Soldier - changed trait</span>
<span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-2fcc71, #47d582);" data-darkreader-inline-color="">The soldier trait has been nerfed, now only giving +10% melee damage instead of +30%.</span>
-Malefactor-
Rogue dungeoncrawler
<span style="color: #9b59b6;" data-darkreader-inline-color=""><span style="--darkreader-inline-color: var(--darkreader-text-2fcc71, #47d582);">>Rogue - new mechanic</span></span>
<span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color="">Press [F] to perform a quick dodging manuever that costs hunger. This button can be rebound in the settings menu.</span>
<span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color=""><span style="color: #9b59b6;" data-darkreader-inline-color=""><span style="--darkreader-inline-color: var(--darkreader-text-2fcc71, #47d582);">>Rotwalker - new mechanic</span></span></span>
All stability loss is halved. When in an unstable area gain slow health regeneration and dodging now grants invulnurability as long as your walk speed is greater than 92%
When in a stable area, lose 10% walk speed.
<span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color=""><span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-18bc9b, #4ee8c9);" data-darkreader-inline-color=""><span style="color: #18bc9b; --darkreader-inline-color: var(--darkreader-text-18bc9b, #4ee8c9);" data-darkreader-inline-color="">>Climbing Tool - new craft</span></span></span>
<span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-000000, #e8e6e3);" data-darkreader-inline-color="">Allows the user to climb whatever blocks they are looking at. Malefactors are faster when using this item than other classes.</span>
<span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-000000, #e8e6e3);" data-darkreader-inline-color=""><span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color=""><span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-18bc9b, #4ee8c9);" data-darkreader-inline-color=""><span style="color: #18bc9b; --darkreader-inline-color: var(--darkreader-text-18bc9b, #4ee8c9);" data-darkreader-inline-color="">>Sling - buffed craft</span></span></span></span>
Can now use beenades as ammo.
New lead slugs can also be crafted as ammo, dealing heavy damage.
<span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-000000, #e8e6e3);" data-darkreader-inline-color=""><span style="color: #2fcc71; --darkreader-inline-color: var(--darkreader-text-2fcc71, #47d582);" data-darkreader-inline-color="">>Pilferer - changed trait</span></span>
Pilferer now gives +50% chance to obtain cracked vessels and +25% rusty gear droprate, as opposed to the original +12% and +10%.
-Tailor-
Master artisan
<span style="color: #9b59b6;" data-darkreader-inline-color=""><span style="--darkreader-inline-color: var(--darkreader-text-2fcc71, #47d582);">>Tailor - new mechanic</span></span>
<span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color="">When crafting any wearable item, they can provide bonus stats:</span>
<span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color="">+armor durability</span>
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