
Combat Rebalance
Adds some basic QoL adjustments and recipes to the combat system.

Description
This mod intends to create a more well-rounded experience with weapons and armor (especially when it comes to archery), as well as with healing items. This mod includes the following changes:
<span style="text-decoration: underline;"><span style="font-size: 12pt;">Armor Changes:</span></span>
- New recipes!
- Lamellar armor can now be crafted and repaired with bones; This new armor set functions as a tier between wood and copper
- You can now repair improvised wood armor with firewood; Doing so is nearly 20% more efficient than using the wood to craft another one
- New armor stats (see Google Sheets tabs 2 & 3 for full details)
- Armor debuff values have been distributed among armor pieces in a way that better represents the amount of body coverage each piece provides, meaning head and leg armor will have less debuffs than chest armor, with a ratio of around (2/5/3) for (head/chest/leg) pieces
- Walk speed penalties have mostly been removed from all headgear and instead been placed on chest and leg armor, with a ratio of around (1/4/5) for (head/chest/leg) pieces
- All ranged debuffs have been moved from the head and leg pieces to the chest armor pieces, allowing rangers to equip heavier head and leg armor
- Walk speed and hunger rate penalties have been reduced for both plate and Blackguard armor sets by roughly 30%
<span style="text-decoration: underline; font-size: 12pt;">Weapon Changes:</span>
- New recipes! - Sticks can now be crafted into arrow shafts, granting a more efficient option for crafting arrows
- New weapon stats (see Google Sheets tab 1 for full details):
- To compensate for its unusually slow attack speed, knife damage has been buffed by around 20%
- Damage scaling has been increased significantly between each bow upgrade, making it possible to one-shot hares and chickens before reaching bronze age
- Arrow breakage has been reduced by around 30%
<span style="text-decoration: underline;">Improved Healing:</span>
- Poultices and bandages now heal around 20-25% more! (see Google Sheets tab 1 for full details); This is to keep from burning through all your flax and horsetails every fight, as well as making them more worthwhile for higher max health players
<span style="font-size: 12pt;"> </span>
<span style="text-decoration: underline;"><span style="font-size: 14pt;">Mod Compatibility:</span></span>
- <span style="font-size: 12pt;">Combat Overhaul - Combat Overhaul will overwrite arrow break chances from this mod; However, the armor stat trends from this mod</span><span style="font-size: 12pt;"> will largely carry over to CO, as well as various armor set buffs and nerfs to better represent their IRL weight values (see Google Sheets tabs 4 & 5) (<span style="text-decoration: underline;">WARNING: this mod and the following three mods below are currently incompatible as of 1.22!</span>)</span>
- CO: Armory - Includes custom armor stats for all armor pieces from this mod! (see Google Sheets tab 6)
- More Arrows - Arrow varieties now require arrow shafts to craft
- <span style="font-size: 12pt;">Ancient Tools - Bark leather armor sets will have identical stats to their counterparts on Combat Overhaul</span>
- <span style="font-size: 12pt;">Crossbows - Bolts will now require arrow shafts to craft</span>
- <span style="font-size: 12pt;">Butchering Mod - Bone arrows will also require arrow shafts to craft and break chance has been reduced from 20% to 15%</span>
- <span style="font-size: 12pt;">Archering - Archering will overwrite arrow break chances from this mod</span>
<span style="text-decoration: underline; font-size: 14pt;">To-do List:</span>
- <span style="text-decoration: underline;">Combat Overhaul: Fix bug that gives bone lamellar armor unlimited durabilty</span>
- Make crafting with arrow shafts optional for all mod compatibility patches
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